A server-side mod that adds simple, flexible remote chunk loading mechanics to Minecraft 1.16+.
For an overview of vanilla chunk loading mechanics in 1.14+, see this page.
- Block updates crossing chunk borders load the destination chunk as
TICKING
(lazy) for 1 gametick - Creating an entity in the world (including entities changing dimensions) will load the chunk it is created in as
ENTITY_TICKING
for 1 gametick