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Slavomir Kaslev edited this page Jun 3, 2014
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gl3w is the easiest way to get your hands on the functionality offered by OpenGL core profile specification.
It consists of a simple Python script that downloads the Khronos supported glcorearb.h header and generates gl3w.h and gl3w.c from it. The resulting files can then be included and statically linked into your project.
Here is a simple example of using gl3w with glut:
#include <stdio.h> #include <GL/gl3w.h> #include <GL/glut.h>
// ...
int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowSize(width, height); glutCreateWindow("cookie");
glutReshapeFunc(reshape); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutMouseFunc(mouse); glutMotionFunc(motion);
if (gl3wInit()) { fprintf(stderr, "failed to initialize OpenGL\n"); return -1; } if (!gl3wIsSupported(3, 2)) { fprintf(stderr, "OpenGL 3.2 not supported\n"); return -1; } printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION));
// ...
glutMainLoop(); return 0; }
The gl3w API consist of three functions:
int gl3wInit(void)
0
when gl3w was initialized successfully, -1
if there was an error.
int gl3wIsSupported(int major, int minor)
1
when OpenGL core profile version major.minor is available, and 0
otherwise.
void *gl3wGetProcAddress(const char *proc)
gl3w is in the puclic domain.
2010 Slavomir Kaslev <[email protected]>