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kCCBMaxTrackedDirectories is not big enough #671

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kirillzuev opened this issue Jun 30, 2014 · 4 comments
Closed

kCCBMaxTrackedDirectories is not big enough #671

kirillzuev opened this issue Jun 30, 2014 · 4 comments

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@kirillzuev
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Right now kCCBMaxTrackedDirectories is defined as 50, and it's not enough for my project. I have to rebuild the tool from source code and send the binary to my teammates, which is inconvenient. Is there's a reason to have kCCBMaxTrackedDirectories set to 50 and not to, say, 1000?

@vlidholt
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vlidholt commented Jul 3, 2014

The reason is that there is (possibly fixed) a but in OS X where tracking to many directories caused SB to crash. Will investigate if this is still an issue or if it has been fixed.

@vlidholt vlidholt added this to the Version 1.2.0 milestone Jul 3, 2014
@ghost
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ghost commented Jul 3, 2014

For one of our projects we have kCCBMaxTrackedDirectories set to 500 with about 450 actual directories in the project. Haven't noticed any crashing on 2011 Mac Pros.

@NickyWeber
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@vlidholt we could put those kind of values into a config file, what do you think?

@vlidholt
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vlidholt commented Aug 1, 2014

Let's up this to 500.

@vlidholt vlidholt self-assigned this Aug 4, 2014
bchessin pushed a commit to bchessin/SpriteBuilder that referenced this issue Aug 9, 2014
Already explained in this issue: spritebuilder#671 but yea I think we can change this now to allow for more asset folders.
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