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SpriteBuilder 1.3.0 Beta

KristenY edited this page Oct 9, 2014 · 1 revision

1.3.0 is currently in Beta, available here. The most recent build is 1.3.0-beta.07. This changelist will continue to be updated.

New for 1.3.0:

  • The all-new Cocos2D Metal renderer for iOS 8 (and compatible devices)
  • CCEffects UI – add and edit CCEffects in SpriteBuilder with a few clicks
  • Packages in Cocos2D – load groups of resources dynamically in your game
  • An improved OpenGL renderer with multithreading option
  • The first public beta version of the SpriteBuilder Android Plugin
  • Other iOS 8 optimizations and bug fixes

##Release Notes: Android Plugin

  • Added Android target to Xcode template
  • Added INTERNET permission to generated Android manifest file by default to enable debugging (see documentation)
  • Fixed .ogg file conversion for Android
  • Implemented various other features to support Android Plugin

Publishing

  • Fixed issue #831: unhandled exception when publishing project with Bitmap Font
  • Fixed issue #755: Deleting all the images from the Smart Sprite Sheet and published then preview in the resource inspector doesn't change back to the correct texture.

Interface

  • Added UI for CCEffects (includes Brightness, Contrast, Saturation, Hue, Pixellate, Blur, Bloom, Refraction, Reflection, and Glass)
  • Fixed issue #857: Normal map property missing on CCSprite
  • Added “Open Project in Xcode” shortcut (shift-cmd-O)
  • Renamed SpriteBuilder Pro to SpriteBuilder 1.3 Beta
  • Implemented minor aesthetic changes for Yosemite
  • Changed a few icons, including project file icon and plugin icon

Updater

  • Fixed various issues with the Cocos2D updater
  • Added Sparkle-based automatic updater feature

Other

  • Fixed Cocos2D-Swift submodule reference
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