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Don't rename mednafen_psx_hw_libretro.so to mednafen_psx_libretro.so #105
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Yes, that's what I was talking about in #104 (comment) |
How? |
USE flags and a conditional src_compile phase. It requires a little tinkering similar to bsnes-libretro. Let me slap something up with bsnes as a base later and you can test this with beetle-psx-libretro-9999 in the evening or something around that time. If it works out I will apply the changes to the old versions and rename beetle ebuild to mednafen. |
It's untested, it should install two cores if software and at least opengl or vulkan are in USE. |
I built mednafen_psx_libretro.so and mednafen_psx_hw_libretro.so with beetle-psx-libretro. I don't know whether some core options can fix glitches, but they work. Does mednafen_psx_hw_libretro.so handle both opengl and vulcan? |
According to the Makefile both seem to be supported at the same time. See: |
games-emulation/libretro-info-1.0_pre20171127
containsmednafen_psx_hw_libretro.info
.I want to utilize core options available in mednafen_psx_hw_libretro.info
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