Releases: stevenwaterman/SharpShot
Version 0.4.2 - Stability and UI Improvements
Stability is improved by fixing race conditions at high animation speeds.
UI is improved, including a rework of the node creation UI to have nested menus, grouping nodes into categories.
Introduces 2 new node types: rotation nodes and single-use branches. Rotation nodes redirect bullets based on incoming direction, and single-use branches only branch the first bullet that enters them.
Version 0.4.1 - Stability improvements
There were some issues in v0.4 that led to instability and errors after a while of animating a board. It predominantly affected low-powered devices, but is fixed now.
Also the colours of the nodes have been changed. That was meant to happen in v0.4 but the commit wasn't pushed before the release.
Version 0.4 - Complete Rewrite and UI changes
Sharpshot now requires java 11.
This version sees almost a complete rewrite, and the GUI is far more user-friendly now. It also has increased performance.
2019-07 edit: There definitely was a 0.4, but I have no idea where it's gone. It was probably really buggy or something.
Version 0.2.3 - Put grid size back to 32
v0.2.3 Replace version with 0.2.3
Version 0.2.1 - Hotfix for Null Inputs
All input nodes were outputting only null bullets
This is a quick fix for that. Otherwise identical to v0.2
No idea how I missed it!
Version 0.2.2 - Hotfix to fix rotation
Rotation was broken due to not re-rendering after rotation.
Version 0.2 - Kotlin Rewrite
This build has a critical bug DO NOT USE
Mostly backend changes, cleaned up a lot of tech debt from the hackathon.
A few UI additions:
- Inputs are now comma-separated
- Able to change tick rate
- Able to change grid size
- Able to use grids larger than screen (scroll bars appear)
- Save/Load now saves as images which can be loaded back in
Version 0.1 - Durhack Final Version
To run, just execute the jar.
You will need javafx installed in your JVM.