fMSE is a library that emulates MSE in browsers that do not support it.
It allows transparent fallback for players supporting modern video formats such as MPEG-DASH or HLS when MSE is not available.
Adobe Flash is used to do the actual playback, and communicates with a small JS polyfill that implements the MSE API.
This is a two steps process:
Quite simple:
$ npm install
$ grunt
This will create fMSE.js
in the build
directory.
If you don't have Flex SDK:
- Download Apache Flex SDK Installer
- Install the latest Flex SDK.
Edit buildPlayer.py
and specify path to your Flex SDK directory and run the script:
$ python buildPlayer.py
You can provide additional options to customize the build. Use
$ python buildPlayer.py -h
to get list of supported options. Successful build will create fMSE.swf
in the build
directory.
We're targeting flash versions 11.4+, so you should make sure you have playerglobal.swc v11.4 at $FLEX_PATH/frameworks/libs/player/11.4/playerglobal.swc
Here is an example of MPEG-DASH playback using dash.js v2.0 and fMSE
<!DOCTYPE html>
<html>
<head>
<title>fMSE Polyfill - dash.js test page</title>
<meta charset="UTF-8">
<script src="../build/fMSE.js"></script>
<script src="dash.all.debug.js"></script>
</head>
<body>
<div>
<video id="videoPlayer" width="480" height="360"></video>
</div>
<div>
<button onclick="v_play()">Play/Resume</button>
<button onclick="v_pause()">Pause</button>
</div>
<script>
var polyfillSwfUrl = "../build/fMSE.swf";
var videoElementId = "videoPlayer";
var videoElement = document.getElementById(videoElementId);
var forceFlashUsage = true;
window.fMSE.init(polyfillSwfUrl, videoElement, initDashJS, forceFlashUsage);
function initDashJS(video) {
videoElement = video;
console.log("initDashJS()", video);
var url = "http://dash.edgesuite.net/envivio/Envivio-dash2/manifest.mpd";
var player = dashjs.MediaPlayer().create();
var autoStart = true;
player.initialize(video, url, autoStart);
}
function v_play() {
videoElement.play();
}
function v_pause() {
videoElement.pause();
}
</script>
</body>
</html>
This demo page is here demo/example_dash.html
. You can go to demo
directory and run simple HTTP server (like Python's) to test it in a browser.
-
Include fSME.js in your page
<head> <script src="../build/fMSE.js"></script> ... </head>
-
Initialize fMSE
<body> ... <script> //path to fMSE.swf var polyfillSwfUrl = "../build/fMSE.swf"; // video tag that will be wrapped by fMSE var videoElement = document.getElementById(video_tag_id_here); // force fMSE usage or use native MSE if they are supported var forceFlash = true; window.fMSE.init(polyfillSwfUrl, videoElement, callback, forceFlash); // @video - video tag wrapper instance or original video tag function callback(video) { // fMSE initialization complete // you can initialize media engine here (dash.js, hls.js, etc) } </script> </body>
This library requires Adobe Flash Player 11.4 or higher installed. This library also needs Web workers support, so it might not be working correctly on Safari and Edge.
fMSE has been tested with the following media libraries:
Media engines to we want to provide support with:
- seek not working yet
- Muxed streams not supported
- EME is not supported (planning to provide EME support with Flash Access DRM)
For more details see our issues tracker.
fMSE is a free and open source library. It's a work in progress and we appreciate any help you're willing to give. Don't hesitate add and comment issues on Github, or contact us directly at [email protected].
This project is licensed under MPL 2.0 If you need a special type of license for this project, you can contact us at [email protected].
The project uses dash.as for MP4 to FLV transmuxing.