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Add basic F# support #1078

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2 changes: 1 addition & 1 deletion sources/assets/Stride.Core.Assets/Package.cs
Original file line number Diff line number Diff line change
Expand Up @@ -598,7 +598,7 @@ internal static Package LoadRaw(ILogger log, string filePath)

public static PackageContainer LoadProject(ILogger log, string filePath)
{
if (Path.GetExtension(filePath).ToLowerInvariant() == ".csproj")
if (Path.GetExtension(filePath).ToLowerInvariant() == ".csproj" || Path.GetExtension(filePath).ToLowerInvariant() == ".fsproj")
{
var projectPath = filePath;
var packagePath = Path.ChangeExtension(filePath, Package.PackageFileExtension);
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Original file line number Diff line number Diff line change
Expand Up @@ -258,7 +258,8 @@ private async Task PreLoadPackageDependencies(ILogger log, SolutionProject proje
switch (projectDependency.Type)
{
case DependencyType.Project:
if (Path.GetExtension(projectDependency.MSBuildProject).ToLowerInvariant() == ".csproj")
var fileExtension = Path.GetExtension(projectDependency.MSBuildProject).ToLowerInvariant();
if (fileExtension == ".csproj" || fileExtension == ".fsproj")
file = UPath.Combine(project.FullPath.GetFullDirectory(), (UFile)projectDependency.MSBuildProject);
break;
case DependencyType.Package:
Expand Down
2 changes: 1 addition & 1 deletion sources/assets/Stride.Core.Assets/PackageSession.cs
Original file line number Diff line number Diff line change
Expand Up @@ -815,7 +815,7 @@ public static void Load(string filePath, PackageSessionResult sessionResult, Pac
// Note: using ToList() because upgrade from old package system might change Projects list
foreach (var vsProject in solution.Projects.ToList())
{
if (vsProject.TypeGuid == VisualStudio.KnownProjectTypeGuid.CSharp || vsProject.TypeGuid == VisualStudio.KnownProjectTypeGuid.CSharpNewSystem)
if (vsProject.TypeGuid == VisualStudio.KnownProjectTypeGuid.CSharp || vsProject.TypeGuid == VisualStudio.KnownProjectTypeGuid.CSharpNewSystem || vsProject.TypeGuid == VisualStudio.KnownProjectTypeGuid.FSharpNewSystem)
{
var project = (SolutionProject)session.LoadProject(sessionResult, vsProject.FullPath, loadParameters);
project.VSProject = vsProject;
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Original file line number Diff line number Diff line change
Expand Up @@ -81,12 +81,14 @@ private static void ApplyDotNetSdkEnvironmentVariables(string dotNetSdkPath)
const string MSBUILD_EXE_PATH = nameof(MSBUILD_EXE_PATH);
const string MSBuildExtensionsPath = nameof(MSBuildExtensionsPath);
const string MSBuildSDKsPath = nameof(MSBuildSDKsPath);
const string DOTNET_HOST_PATH = nameof(DOTNET_HOST_PATH);

var variables = new Dictionary<string, string>
{
[MSBUILD_EXE_PATH] = dotNetSdkPath + "MSBuild.dll",
[MSBuildExtensionsPath] = dotNetSdkPath,
[MSBuildSDKsPath] = dotNetSdkPath + "Sdks"
[MSBuildSDKsPath] = dotNetSdkPath + "Sdks",
[DOTNET_HOST_PATH] = dotNetSdkPath + "../../dotnet.exe"
};

foreach (var kvp in variables)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -38,5 +38,6 @@ public static class KnownProjectTypeGuid
public static readonly Guid Setup = new Guid("54435603-DBB4-11D2-8724-00A0C9A8B90C");
public static readonly Guid WebProject = new Guid("E24C65DC-7377-472B-9ABA-BC803B73C61A");
public static readonly Guid CSharpNewSystem = new Guid("9A19103F-16F7-4668-BE54-9A1E7A4F7556");
public static readonly Guid FSharpNewSystem = new Guid("6EC3EE1D-3C4E-46DD-8F32-0CC8E7565705");
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -208,6 +208,9 @@ private async Task<AssemblyChangedEvent> FileChangeTransformation(FileEvent e)
if (string.Equals(trackedAssembly.LoadedAssembly.Path, changedFile, StringComparison.OrdinalIgnoreCase))
return new AssemblyChangedEvent(trackedAssembly.LoadedAssembly, AssemblyChangeType.Binary, changedFile, trackedAssembly.Project);

if (trackedAssembly.Project == null)
continue;

var needProjectReload = string.Equals(trackedAssembly.Project.FilePath, changedFile, StringComparison.OrdinalIgnoreCase);

// Also check for .cs file changes (DefaultItems auto import *.cs, with some excludes such as obj subfolder)
Expand Down Expand Up @@ -311,10 +314,11 @@ private async Task TrackPackage(PackageViewModel package)
directoryWatcher.Track(loadedAssembly.ProjectReference.Location);

var trackedAssembly = new TrackedAssembly { Package = package, LoadedAssembly = loadedAssembly };

// Track project source code
if (await UpdateProject(trackedAssembly))
trackedAssemblies.Add(trackedAssembly);
if (trackedAssembly.LoadedAssembly.ProjectReference.Location.GetFileExtension().Equals("csproj", StringComparison.InvariantCultureIgnoreCase))
await UpdateProject(trackedAssembly);
trackedAssemblies.Add(trackedAssembly);
}

// TODO: Detect changes to loaded assemblies?
Expand Down
4 changes: 2 additions & 2 deletions sources/editor/Stride.GameStudio/DebuggingViewModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -168,14 +168,14 @@ private async void PullAssemblyChanges([NotNull] ProjectWatcher projectWatcher)
if (!trackAssemblyChanges || assemblyChange == null)
continue;

// Ignore Binary changes
if (assemblyChange.ChangeType == AssemblyChangeType.Binary)
if (assemblyChange.Project != null && assemblyChange.ChangeType == AssemblyChangeType.Binary)
continue;

var shouldNotify = !assemblyChangesPending;
modifiedAssemblies[assemblyChange.Assembly] = new ModifiedAssembly
{
LoadedAssembly = assemblyChange.Assembly,
LoadedAssemblyPath = assemblyChange.Assembly.Path,
ChangeType = assemblyChange.ChangeType,
Project = assemblyChange.Project
};
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1 change: 1 addition & 0 deletions sources/editor/Stride.GameStudio/Stride.GameStudio.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
<StrideAssemblyProcessor>true</StrideAssemblyProcessor>
<StrideAssemblyProcessorOptions>--auto-module-initializer</StrideAssemblyProcessorOptions>
<StrideLocalized>true</StrideLocalized>
<ValidateExecutableReferencesMatchSelfContained>false</ValidateExecutableReferencesMatchSelfContained>
<StrideNuGetResolverUX>true</StrideNuGetResolverUX>
<StrideSTAThreadOnMain>true</StrideSTAThreadOnMain>
<UseWPF>true</UseWPF>
Expand Down