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Provide a mechanism for learning the current seed #359
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Well we do have a command-line flag If it was supported, then one could do:
The generated world should be the same. |
What do you mean it is ignored? It works for me... Anyway, this is not really sufficient, because it is possible to start the app, then select classic mode from the "New game" menu. At that point a random seed is chosen for you. You should be able to find out what it is. |
Ah, I see, if you specify only a seed, it has no effect. Choosing a scenario from the menu will use the seed specified by the scenario (or choose a random seed). If you want to specify a seed on the command line you have to also specify a scenario, like I suppose we could change it so starting it with only the I see a couple options:
I am leaning towards the second option. This is actually very similar to #363. |
I would be fine with the first option too (except for writing But given #363 I am voting for a default classic 👍 |
Yeah, I don't like the |
Well sorry for distracting from seed in the game UI twice 😅 My two cents would be to add F2 window showing the configuration and allowing edits. |
Hah, no worries. F2 screen sounds like a good idea to me. |
Improve the Help (F1) modal dialog. - Get rid of the list of commands; they are now available in Commands modal - Improve formatting of keybindings list, and add more global keybindings to the list - Add some text with pointers to the wiki and IRC - Display current seed (closes #359) - Display current web API port
Currently, if you start a game with a randomly chosen seed, there is no way to find out what seed was used, which means that there is no way to play the same world again later, or tell a friend the seed so they can play the same super-cool world you discovered, etc. There should be some mechanism for displaying the chosen seed to the player. Perhaps it could simply be displayed somewhere in the UI, or perhaps there should be some kind of key command for showing the seed. I don't think there should be a robot command for returning the seed, since it seems to be mixing levels in a strange way: the seed used is a meta-aspect at the level of the game, but it is not something robots would ever be able to learn from within the world.
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