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Pig capturing scenario #1258
Pig capturing scenario #1258
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kostmo
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May 13, 2023
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Very nice! I actually solved it by first arranging the monoliths one cell away from the pig, as in the model solution, and then building four robots to sit behind them and wait for a specific time using the time
command, then all push simultaneously at the agreed-upon time. If you want to disallow that and force the use of watch
then you could remove the clock
s from the inventory.
In any case I think the descriptions of a few of the devices should be improved; I happened to know about the push
and watch
commands already, but I think a new player would have a very hard time figuring out what they are supposed to do. Of course we should also consider having these devices be canonically available in the list of default entities, but that's probably for another PR.
attr: silver | ||
char: '/' | ||
description: | ||
- Facilitates pushing |
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This description needs to explain the push
command, since other than looking through the long list in the commands
dialog, I don't think there's any way for the player to discover what exactly "facilitates pushing" means.
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As a prerequisite PR, I will extract the devices that provide push
and watch
to canonical entities. But I will defer creating a recipe for them.
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Also see #1262
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attr: silver | ||
char: '/' | ||
description: | ||
- Facilitates pushing |
There was a problem hiding this comment.
Choose a reason for hiding this comment
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As a prerequisite PR, I will extract the devices that provide push
and watch
to canonical entities. But I will defer creating a recipe for them.
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