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The great install
/equip
switch
#989
Conversation
- Add a recipe for `welder` device (which provides `equip`/`unequip`) - This recipe was suggested by @noahyor. It requires a bunch of copper and a bit of rubber, so a nice mid-game recipe (you probably need to already have a drill, but not much else) - Get rid of the `install` command - Update all "install" references to "equip"
I know this will probably generate merge conflicts with everything, but oh well. We can definitely hold off on merging this if it's easier to merge some other things first and then I'll fix up the merge conflicts in this PR. |
I particularly wanted a recipe for |
It used to be able to `install base` with a `grabber`, so this is just keeping things on par with the way it used to be.
It's not really necessary to solve the challenges, but makes sense to put it there if we're going to start the base with a `welder` in classic mode.
No particular reason, just seemed like fun.
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Nice! Let's get this in to minimize duration of any merge conflicts.
@xsebek , any thoughts? |
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I like it - equip
instead of install self
is a nice improvement and does not require mirror. 👍
Closes #907.
welder
device (which providesequip
/unequip
)copper wire
+ 1copper pipe
+ 1iron plate
+ 1I/O cable
(transitively requiresfurnace
+ 1.5copper ore
+ 0.5iron ore
+ 3.5log
+ 1LaTeX
).install
commandbase
with awelder
in classic mode, and inworld101
andfarming
tutorials.base
used to be able to install stuff on itself withinstall base
, so this is just preserving the capabilities the base already had.welder
as catalyst for makingtank treads