This repository has been archived by the owner on Nov 1, 2021. It is now read-only.
render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT #2255
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EGL_EXT_image_dma_buf_import_modifiers tells us whether we should use
GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. Using the right texture target
can fix some failures and/or improve performance on some drivers.
This does the same as a Weston commit 1.
Closes: #2173
Breaking change:
wlr_egl_create_image_from_dmabuf
now takes an additionalexternal_only
argument.