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render/vulkan: Defer to renderpass clears when possible #3269
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Original file line number | Diff line number | Diff line change |
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@@ -155,7 +155,8 @@ static void destroy_render_format_setup(struct wlr_vk_renderer *renderer, | |
} | ||
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VkDevice dev = renderer->dev->dev; | ||
vkDestroyRenderPass(dev, setup->render_pass, NULL); | ||
vkDestroyRenderPass(dev, setup->render_pass_load, NULL); | ||
vkDestroyRenderPass(dev, setup->render_pass_clear, NULL); | ||
vkDestroyPipeline(dev, setup->tex_pipe, NULL); | ||
vkDestroyPipeline(dev, setup->quad_pipe, NULL); | ||
} | ||
|
@@ -490,7 +491,7 @@ static struct wlr_vk_render_buffer *create_render_buffer( | |
fb_info.width = dmabuf.width; | ||
fb_info.height = dmabuf.height; | ||
fb_info.layers = 1u; | ||
fb_info.renderPass = buffer->render_setup->render_pass; | ||
fb_info.renderPass = buffer->render_setup->render_pass_load; | ||
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res = vkCreateFramebuffer(dev, &fb_info, NULL, &buffer->framebuffer); | ||
if (res != VK_SUCCESS) { | ||
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@@ -544,6 +545,28 @@ static bool vulkan_bind_buffer(struct wlr_renderer *wlr_renderer, | |
return true; | ||
} | ||
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static void vulkan_begin_renderpass(struct wlr_vk_renderer *renderer, VkCommandBuffer cb) { | ||
if (!renderer->in_render_pass) { | ||
VkFramebuffer fb = renderer->current_render_buffer->framebuffer; | ||
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VkRect2D rect = {{0, 0}, {renderer->render_width, renderer->render_height}}; | ||
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VkRenderPassBeginInfo rp_info = {0}; | ||
rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | ||
rp_info.renderArea = rect; | ||
rp_info.renderPass = renderer->pending_render_pass_clear | ||
? renderer->current_render_buffer->render_setup->render_pass_clear | ||
: renderer->current_render_buffer->render_setup->render_pass_load; | ||
rp_info.framebuffer = fb; | ||
rp_info.clearValueCount = 1; | ||
rp_info.pClearValues = &renderer->render_pass_clear_color; | ||
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||
vkCmdBeginRenderPass(cb, &rp_info, VK_SUBPASS_CONTENTS_INLINE); | ||
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renderer->in_render_pass = true; | ||
} | ||
} | ||
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static void vulkan_begin(struct wlr_renderer *wlr_renderer, | ||
uint32_t width, uint32_t height) { | ||
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); | ||
|
@@ -554,20 +577,9 @@ static void vulkan_begin(struct wlr_renderer *wlr_renderer, | |
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | ||
vkBeginCommandBuffer(cb, &begin_info); | ||
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// begin render pass | ||
VkFramebuffer fb = renderer->current_render_buffer->framebuffer; | ||
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VkRect2D rect = {{0, 0}, {width, height}}; | ||
renderer->scissor = rect; | ||
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VkRenderPassBeginInfo rp_info = {0}; | ||
rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | ||
rp_info.renderArea = rect; | ||
rp_info.renderPass = renderer->current_render_buffer->render_setup->render_pass; | ||
rp_info.framebuffer = fb; | ||
rp_info.clearValueCount = 0; | ||
vkCmdBeginRenderPass(cb, &rp_info, VK_SUBPASS_CONTENTS_INLINE); | ||
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||
VkViewport vp = {0.f, 0.f, (float) width, (float) height, 0.f, 1.f}; | ||
vkCmdSetViewport(cb, 0, 1, &vp); | ||
vkCmdSetScissor(cb, 0, 1, &rect); | ||
|
@@ -581,6 +593,8 @@ static void vulkan_begin(struct wlr_renderer *wlr_renderer, | |
renderer->render_width = width; | ||
renderer->render_height = height; | ||
renderer->bound_pipe = VK_NULL_HANDLE; | ||
renderer->in_render_pass = false; | ||
renderer->pending_render_pass_clear = false; | ||
} | ||
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static void vulkan_end(struct wlr_renderer *wlr_renderer) { | ||
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@@ -594,7 +608,10 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) { | |
renderer->render_height = 0u; | ||
renderer->bound_pipe = VK_NULL_HANDLE; | ||
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vkCmdEndRenderPass(render_cb); | ||
if (renderer->in_render_pass) { | ||
vkCmdEndRenderPass(render_cb); | ||
renderer->in_render_pass = false; | ||
} | ||
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||
// insert acquire and release barriers for dmabuf-images | ||
unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1; | ||
|
@@ -753,6 +770,7 @@ static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_render | |
const float matrix[static 9], float alpha) { | ||
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); | ||
VkCommandBuffer cb = renderer->cb; | ||
vulkan_begin_renderpass(renderer, cb); | ||
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struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture); | ||
assert(texture->renderer == renderer); | ||
|
@@ -820,32 +838,44 @@ static void vulkan_clear(struct wlr_renderer *wlr_renderer, | |
const float color[static 4]) { | ||
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); | ||
VkCommandBuffer cb = renderer->cb; | ||
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VkClearAttachment att = {0}; | ||
att.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | ||
att.colorAttachment = 0u; | ||
VkClearValue clear_color; | ||
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// Input color values are given in srgb space, vulkan expects | ||
// them in linear space. We explicitly import argb8 render buffers | ||
// as srgb, vulkan will convert the input values we give here to | ||
// srgb first. | ||
// But in other parts of wlroots we just always assume | ||
// srgb so that's why we have to convert here. | ||
att.clearValue.color.float32[0] = color_to_linear(color[0]); | ||
att.clearValue.color.float32[1] = color_to_linear(color[1]); | ||
att.clearValue.color.float32[2] = color_to_linear(color[2]); | ||
att.clearValue.color.float32[3] = color[3]; // no conversion for alpha | ||
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VkClearRect rect = {0}; | ||
rect.rect = renderer->scissor; | ||
rect.layerCount = 1; | ||
vkCmdClearAttachments(cb, 1, &att, 1, &rect); | ||
clear_color.color.float32[0] = color_to_linear(color[0]); | ||
clear_color.color.float32[1] = color_to_linear(color[1]); | ||
clear_color.color.float32[2] = color_to_linear(color[2]); | ||
clear_color.color.float32[3] = color[3]; // no conversion for alpha | ||
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if (!renderer->in_render_pass) { | ||
/* Setting the scissor rect will start a renderpass | ||
* so we will fall into the path below for partial clears */ | ||
renderer->render_pass_clear_color = clear_color; | ||
renderer->pending_render_pass_clear = true; | ||
} else { | ||
vulkan_begin_renderpass(renderer, cb); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. is this really needed? we only land here if |
||
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VkClearAttachment att = {0}; | ||
att.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | ||
att.colorAttachment = 0u; | ||
att.clearValue = clear_color; | ||
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VkClearRect rect = {0}; | ||
rect.rect = renderer->scissor; | ||
rect.layerCount = 1; | ||
vkCmdClearAttachments(cb, 1, &att, 1, &rect); | ||
} | ||
} | ||
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static void vulkan_scissor(struct wlr_renderer *wlr_renderer, | ||
struct wlr_box *box) { | ||
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); | ||
VkCommandBuffer cb = renderer->cb; | ||
vulkan_begin_renderpass(renderer, cb); | ||
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uint32_t w = renderer->render_width; | ||
uint32_t h = renderer->render_height; | ||
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@@ -870,6 +900,7 @@ static void vulkan_render_quad_with_matrix(struct wlr_renderer *wlr_renderer, | |
const float color[static 4], const float matrix[static 9]) { | ||
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); | ||
VkCommandBuffer cb = renderer->cb; | ||
vulkan_begin_renderpass(renderer, cb); | ||
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VkPipeline pipe = renderer->current_render_buffer->render_setup->quad_pipe; | ||
if (pipe != renderer->bound_pipe) { | ||
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@@ -1310,14 +1341,23 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup( | |
rp_info.dependencyCount = 2u; | ||
rp_info.pDependencies = deps; | ||
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res = vkCreateRenderPass(dev, &rp_info, NULL, &setup->render_pass); | ||
res = vkCreateRenderPass(dev, &rp_info, NULL, &setup->render_pass_load); | ||
if (res != VK_SUCCESS) { | ||
wlr_vk_error("Failed to create render pass", res); | ||
free(setup); | ||
return NULL; | ||
} | ||
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attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; | ||
res = vkCreateRenderPass(dev, &rp_info, NULL, &setup->render_pass_clear); | ||
if (res != VK_SUCCESS) { | ||
wlr_vk_error("Failed to create render pass", res); | ||
free(setup); | ||
return NULL; | ||
} | ||
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if (!init_tex_pipeline(renderer, setup->render_pass, renderer->pipe_layout, | ||
/* Only need one pipeline because of renderpass compatibility rules */ | ||
if (!init_tex_pipeline(renderer, setup->render_pass_load, renderer->pipe_layout, | ||
&setup->tex_pipe)) { | ||
goto error; | ||
} | ||
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@@ -1389,7 +1429,7 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup( | |
VkGraphicsPipelineCreateInfo pinfo = {0}; | ||
pinfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; | ||
pinfo.layout = renderer->pipe_layout; | ||
pinfo.renderPass = setup->render_pass; | ||
pinfo.renderPass = setup->render_pass_load; | ||
pinfo.subpass = 0; | ||
pinfo.stageCount = 2; | ||
pinfo.pStages = quad_stages; | ||
|
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I'd add a comment here stating that we can use either VkRenderPass since they are compatible due to only loadOp being different.