-
Notifications
You must be signed in to change notification settings - Fork 64
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
New pak format and update to 2018.4.29 (#51)
* - new videopak format that adds metadata and icon and compresses all files into a single archive * - workaround to get Klak to work with scripting runtime 4.x * - resave project with new recommended unity version, 2018.4.29 LTS * - switch to scripting runtime version 4.x * - update git ignore * - validate pak name and icon before building * - update api comparability level to .NET standard 2.0 * - after calling BuildAssetBundles() for Android, the editor was left in an undefined platform state. Workaround is to build OSX lastly. * - strip VFX Manager asset Co-authored-by: Jonas Åberg <[email protected]>
- Loading branch information
Showing
12 changed files
with
306 additions
and
144 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
using UnityEngine; | ||
|
||
public class VideopakSettings : ScriptableObject | ||
{ | ||
[HideInInspector] | ||
public string pakName; | ||
[HideInInspector] | ||
public string author; | ||
[HideInInspector] | ||
public Texture2D icon; | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.