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--- a/Makefile.in | ||
+++ b/Makefile.in | ||
@@ -185,7 +185,7 @@ | ||
make_bundled_shaders: $(MAKE_BUNDLE_OBJS) | ||
$(LIBTOOL) --mode=link $(CXX) $(LDFLAGS) -o make_bundled_shaders $(MAKE_BUNDLE_OBJS) -lepoxy | ||
bundled_shaders.cpp: make_bundled_shaders $(SHADERS) | ||
- ./make_bundled_shaders $(SHADERS) > $@ | ||
+ ./make_bundled_shaders.py $(SHADERS) > $@ | ||
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install: libmovit.la | ||
$(MKDIR) -p $(DESTDIR)$(libdir)/ |
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TERMUX_PKG_HOMEPAGE=https://movit.sesse.net/ | ||
TERMUX_PKG_DESCRIPTION="The modern video toolkit" | ||
TERMUX_PKG_MAINTAINER="@termux" | ||
TERMUX_PKG_LICENSE="GPL-2.0" | ||
TERMUX_PKG_VERSION=1.7.1 | ||
TERMUX_PKG_SRCURL=https://movit.sesse.net/movit-${TERMUX_PKG_VERSION}.tar.gz | ||
TERMUX_PKG_SHA256=b33073b705f0ccb6ac4942cf51151515407b40bb4e9a2dd0228c1c2cb1fbc11a | ||
TERMUX_PKG_DEPENDS="fftw, libepoxy" | ||
TERMUX_PKG_BUILD_DEPENDS="eigen, googletest, sdl2" | ||
TERMUX_PKG_BUILD_IN_SRC=true | ||
TERMUX_PKG_AUTO_UPDATE=true | ||
TERMUX_PKG_EXTRA_CONFIGURE_ARGS="--disable-static" | ||
TERMUX_PKG_EXTRA_MAKE_ARGS="TESTS=" | ||
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termux_step_post_get_source() { | ||
cp $TERMUX_PKG_BUILDER_DIR/make_bundled_shaders.py $TERMUX_PKG_SRCDIR/ | ||
chmod +x $TERMUX_PKG_SRCDIR/make_bundled_shaders.py | ||
} | ||
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termux_step_pre_configure() { | ||
# fix arm build and potentially other archs hidden bugs | ||
# ERROR: ./lib/libmovit.so contains undefined symbols: | ||
# 69: 00000000 0 NOTYPE GLOBAL DEFAULT UND __aeabi_uidiv | ||
# 120: 00000000 0 NOTYPE GLOBAL DEFAULT UND __aeabi_idiv | ||
# 155: 00000000 0 NOTYPE GLOBAL DEFAULT UND __aeabi_ul2d | ||
# 205: 00000000 0 NOTYPE GLOBAL DEFAULT UND __aeabi_uidivmod | ||
# 217: 00000000 0 NOTYPE GLOBAL DEFAULT UND __aeabi_idivmod | ||
LDFLAGS+=" $($CC -print-libgcc-file-name)" | ||
autoreconf -fi | ||
} |
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#!/usr/bin/env python3 | ||
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from collections import namedtuple | ||
import string | ||
import sys | ||
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def printf(format, *args): | ||
print(format % args, end="") | ||
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BundledShader = namedtuple("BundledShader", "filename offset length") | ||
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def read_file(filename): | ||
with open(filename, "rb") as fp: | ||
return fp.read() | ||
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def main(argc, argv): | ||
shaders = [] | ||
bundle = bytearray() | ||
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for i in range(1, argc): | ||
contents = read_file(argv[i]) | ||
shaders.append(BundledShader(argv[i], len(bundle), len(contents))) | ||
bundle += contents | ||
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printf("// Autogenerated by make_bundled_shaders.py. Do not edit by hand!\n") | ||
printf("#include <string>\n") | ||
printf("#include \"bundled_shaders.h\"\n") | ||
printf("\n") | ||
printf("namespace movit {\n") | ||
printf("\n") | ||
printf("BundledShader bundled_shaders[] = {\n") | ||
for shader in shaders: | ||
printf("\t{ \"%s\", %u, %u },\n", shader.filename, shader.offset, shader.length) | ||
printf("\t{ nullptr, 0, 0 }\n") | ||
printf("};\n") | ||
printf("const char *shader_bundle = \"") | ||
for ch in bundle: | ||
ch = chr(ch) | ||
if ch == '\n': | ||
printf("\\n") | ||
elif ch == '\t': | ||
printf("\\t") | ||
elif ch == '"': | ||
printf("\\\"") | ||
elif ch == '\\': | ||
printf("\\\\") | ||
elif not ch in string.printable: | ||
printf("\\%o", ord(ch)) | ||
else: | ||
printf("%c", ch) | ||
printf("\";\n") | ||
printf("\n") | ||
printf("} // namespace movit\n") | ||
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if __name__ == '__main__': | ||
main(len(sys.argv), sys.argv) |