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Migrate to Godot 4.2 / Refactor Player Script / Fix Bugs #1

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YuriiHerasymchuk
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Migrate to Godot 4.2

The migration only broke effects. The animation would cycle infinitely. Fixed it by disabling repeated animations.

Refactored Player.gd

  • Separating triggers from movement updates
  • Added new state IDLE
  • Updated rolling speed to make it different from the regular move speed
  • Added locked_movement logic where the player follows the inertia (attacking or rolling)

Updated .gitignore

Preventing garbo from being added to commits

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