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I cannot find the time to maintain this project and will not be updating it for future bevy versions going forward. Any interested maintainer can contact me here or discord (s33n) if they wish to take over the project on crates.io. You are otherwise always allowed to fork and update this project as you wish.

  • Cheers

A macro for creating bevy Commands and EntityCommands methods from functions.

Examples

use bevy_commandify::*;

#[command]
fn foo(world: &mut World, n: usize) {
    // Bear in mind that Commands *defer* work
    // This function will not be called immediately
    // It will be executed at the end of the current schedule 
    // Or when `apply_deferred` is next called within the current schedule
    let mut bar = world.resource_mut::<Bar>();
    **bar -= n;
}

/// Regular bevy systems can be used as commands, too
#[command]
fn irony(mut commands: Commands) {
    commands.foo(5);
}

#[entity_command]
/// Commands may optionally return `&mut Self` to allow chaining command calls
fn bar(world: &mut World, entity: Entity, n: usize) -> &mut Self {
    let mut component = world
        .query::<&mut Bar>()
        .get_mut(world, entity)
        .unwrap();
    **component -= n;
}

fn commands(mut commands: Commands) {
    // Fire our command directly
    commands.foo(10);
    // call it via the generated extension trait
    CommandsFooExt::foo(&mut commands, 10);
    // Add the command as a struct
    commands.add(FooCommand { n: 10 });
}

// Commands may also run against the world directly
fn exclusive_commands(world: &mut World) {
    world.foo(10);
    CommandsFooExt::foo(world, 10);
}

fn entity_commands(mut commands: Commands) {
    let entity = commands.spawn(Bar::default()).id();
    
    commands.entity(entity).bar(10).insert(Foo); // We can chain calls to other commands
    EntityCommandsBarExt::bar(&mut commands.entity(entity), 10);
    commands.entity(entity).add(BarEntityCommand { n: 10 });
}

fn exclusive_entity_commands(world: &mut World) {
    let entity = world.spawn(Bar(0)).id();
    
    world.entity_mut(entity).bar(10);
    EntityCommandsBarExt::bar(&mut world.entity_mut(entity), 10);
}

See also the example and tests

Attributes

The following attributes apply equally to #[command] and #[entity_command]

  • #[command(no_trait)] prevents generating a trait method for Commands, but will still generate a Command struct you can add:
#[command(no_trait)]
fn foo(world: &mut World) { }

commands.foo(); // This will throw an error
commands.add(FooCommand); // This will still work
  • #[command(no_world)] prevents generating a trait implementation against World or EntityWorldMut
#[command(no_trait)]
fn foo(world: &mut World) { }

world.foo(); // This will throw an error
commands.foo(); // This will still work
  • #[command(name = T)] will use T for the generated method and related struct/trait names:
#[command(name = "bar")]
fn foo(world: &mut World) { }

commands.bar();
CommandsBarExt::bar(&mut commands);
commands.add(BarCommand);
  • #[command(struct_name = T)] will use this name for the generated struct:
#[command(struct_name = "Bar")]
fn foo(world: &mut World) { }

commands.foo();
CommandsFooExt::foo(&mut commands);
commands.add(Bar);
  • #[command(trait_name = T)] will use this name for the generated trait:
#[command(trait_name = "BarExt")]
fn foo(world: &mut World) { }

commands.foo();
BarExt::foo(&mut commands);
commands.add(FooCommand);
  • #[command(ecs = T)] or #[command(bevy_ecs)] to point the macro to the correct bevy crate if you don't use bevy directly.

Compatibility

Bevy Crate
0.13 0.3
0.12 0.1, 0.2

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Apache-2.0, MIT licenses found

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Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

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