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infinite loop
Long time game developer, diversity advocate, polyglot programmer.
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Unity Loggers, zero-boilerplate drop...
Unity Loggers, zero-boilerplate drop-in replacement logger in 25 lines of code 1//SPDX-License-Identifier: Unlicense OR CC0-1.0+
2using System;
3using System.Collections.Generic;
4using UnityEngine;
5using Object = UnityEngine.Object;
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Powershell Pomodoro Timer, locks the...
Powershell Pomodoro Timer, locks the workstation when timer expires 1# SPDX-License-Identifier: Unlicense
2if ($args.count -eq 0)
3{
4write-host "Pomodoro Timer that locks the workstation (screen) when done."
5write-host "Usage: pomodoro.ps1 <minutes> ['activity']"
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Unity MixerGroupSlider, a better-tha...
Unity MixerGroupSlider, a better-than-logarithmic AudioMixerGroup fader GUI Slider that is more pleasant and intuitive for the users to use, and utilizes the entire value range of its slider. Furthermore, fader values are serialized in PlayerPrefs. 1//SPDX-License-Identifier: Unlicense
23using Unity.Mathematics;
4using UnityEngine;
5using UnityEngine.Audio;
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Godot Zoom and Pan, smooth & cursor-...
Godot Zoom and Pan, smooth & cursor-centric Camera2D motion 1# SPDX-License-Identifier: Unlicense or CC0
2extends Node2D
34# Smooth panning and precise zooming for Camera2D
5# Usage: This script may be placed on a child node
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.NET Benchmark of Frozen, Immutable,...
.NET Benchmark of Frozen, Immutable, and normal Generic Collections 1// SPDX-License-Identifier: Unlicense
2// Inspired by https://okyrylchuk.dev/blog/when-to-use-frozen-collections-in-dotnet/
34using System.Collections.Frozen;
5using System.Collections.Immutable;
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