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Releases: tiffany352/godot-starlight

v1.2

15 Oct 22:56
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Full Changelog: v1.1...v1.2

  • Generates the instance at runtime, which avoids adding megabytes of packed arrays to your .tscn files.
  • Shader parameters no longer need "make unique" to edit.
  • distance_limit has been replaced with luminosity_cap for better behavior with very bright stars.
  • StarGenerator is no longer used by default in Stars.tscn.
  • scaling_gamma allows tighter bounds on PSF cropping.
  • color_gamma allows adjusting how colorful the stars are.

v1.1

05 Oct 05:22
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Full Changelog: v1.0...v1.1

  • Uses field of view based sizing now, for better consistency between screen sizes.
  • Improved support for Compatibility renderer.
  • Removed usage of depth write. (wasn't necessary)
  • Material is a text-based .tres file now instead of a binary .material
  • JWST psf is now set to import as lossless, for better compatibility.

The demo/test project can now be exported to web as well.

v1.0

04 Oct 06:26
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Initial release