Work in progress
Chronotrix Frwk (temporary name) provides a set of libraries in modern C++ for game development.
The goal is to deliver the following packages:
- Cross-platform window management and OpenGL context creation for Windows, Mac and Linux (X11).
- Graphics abstraction layer across multiple renderers. Currently the focus is support Vulkan only.
- Core library that provides utilities, helpers and so on.
The idea of this project is to understand cross-platform development and learn how modern computer graphics libraries work. With that, the idea is to create a game engine and editor from scratch.
There is still a lot to do and as I develop, old decisions end up being replaced by new ones. So I do not recommend that you use Chronotrix now, because there isn't stable release yet.
Basic dependencies:
- git
- cmake
Generate for Xcode
cmake . -B build/xcode -GXcode
Install X11 development library:
sudo apt-get install libx11-dev
For OpenGL support:
sudo apt install mesa-common-dev libgl1-mesa-dev
Install clang-format: brew install clang-format
./utils/format.sh src include
utils\format.sh src include