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Features
tobspr edited this page Apr 15, 2016
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This page lists the already implemented Features. You can find the todo list here.
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Full deferred rendering
- Clustered deferred rendering
- Support for up to 65.536 Lights and 16.384 shadow sources
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Physically based shading
- Cook-Torrance microfacet BRDF
- Various options: GGX, Blinn-Phong, Beckman, Exponential, Gaussian, Trowbridge-Reitz
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Directional shadows with PSSM
- PCF filtering
- PCSS shadow penumbras
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Atmospheric scattering supporting different scattering models
- Eric Bruneton
- Hosek & Wilkie
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Screen space ambient occlusion:
- SSAO
- SSVO
- HBAO
- AlchemyAO
- UE4AO (Modified AlchemyAO as proposed in UE)
- Bloom
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Color correction:
- Tonemapping with many operators:
- Reinhard (Luminance and Color based)
- Uncharted 2
- Exponential
- Dynamic Exposure
- Film grain
- Physically correct vignetting
- Chromatic Aberration
- Color LUT
- Tonemapping with many operators:
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SMAA / FXAA
- Temporal Antialiasing (TAA)
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Subsurface shading
- Backface translucency
- Skin shading
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SSR / SSSR
- Screen space stochastic reflections
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Environment Probes
- Up to 341 per scene
- Voxel cone tracing
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Motion Blur
- Camera and per object based
- Depth of field (experimental)
- Volumetric lighting
- Volumetric voxel based clouds
- and much more ...
- Extensible plugin system
- Time of Day system
- Many configuration options to target different hardware
- Advanced Post-Processing Effects and Framework
Rendering Pipeline by tobspr (c) 2014 - 2016
For developers: