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HockeyApp SDK for NativeScript

A NativeScript plugin for the HockeyApp SDK (iOS and Android)


This plugin installs the HockeyApp SDK in NativeScript projects and provides a common API for using in iOS and Android projects.

How to use

Run the following command in the root of your project:

$ tns plugin add nativescript-hockey-sdk

The SDK wrapper and init mechanism is shamelessly copied from the Fabric plugin. Before running an app with this plug-in, you will need an APP_ID from the HockeyApp service. Visit the HockeyApp website to obtain a key for your app. Enter that key in the AndroidManifest.xml or Info.plist.

iOS

Add the HockeyApp APP_ID to the /app/App_Resources/iOS/Info.plist file:

<key>HockeyAppId</key>
<string>${APP_ID}</string>

The iOS version of this plugin uses the HockeyApp SDK CocoaPod. See the HockeyApp SDK CocoaPod docs for additional configuration options.

NOTE: As of version 1.2.0, this plugin requires XCode 8.3+. If you use an older version of XCode, you may see invalid bitcode version errors when trying to build NativeScript projects that include this plugin.

Using build.xcconfig

On iOS, you also have the option of putting your HockeySDK APP_ID in the build.xcconfig file rather than directly embedding in Info.plst. This can help if, for example, you want to avoid putting SDK keys in source control.

Using the Info.plist syntax above with the ${APP_ID} key, simply add this line to build.xcconfig:

APP_ID = YOUR-HOCKYSDK-APP-ID

During builds, the value from build.xcconfig will replace the ${APP_ID} key in Info.plist.

Android

Add the HockeyApp APP_ID to the /app/App_Resources/Android/AndroidManifest.xml file:

<meta-data android:name="net.hockeyapp.android.appIdentifier" android:value="${APP_ID}" />

Usage

After the plug-in has been installed and the APP_ID has been configured, simply import and init the plugin.

import { HockeyApp } from 'nativescript-hockey-sdk';
...
HockeyApp.init();
HockeyApp.trackEvent("LOG_IN");

To init on app launch, import and init in your app.ts or app.js file in the launchEvent handler:

app.on(app.launchEvent, function(context) {
    HockeyApp.init();
});

If you're using Angular, you could alternatively use the AppModule constructor:

export class AppModule {
  constructor() {
    HockeyApp.init();
    HockeyApp.trackEvent("LAUNCH");
  }
}

Breaking Changes

v1.0.0

  • APP_ID key now expected in iOS/Android configuration files

TODOS

  • Add TypeScript definitions for CocoaPod types

License

MIT

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A NativeScript plugin for the Hockey SDK

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