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feat(console): add support for Unix domain sockets (#388)
Add support for console connections that use Unix domain sockets rather than TCP. Closes #296. Co-authored-by: Eliza Weisman <[email protected]>
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//! Demonstrates serving the console API over a [Unix domain socket] (UDS) | ||
//! connection, rather than over TCP. | ||
//! | ||
//! Note that this example only works on Unix operating systems that | ||
//! support UDS, such as Linux, BSDs, and macOS. | ||
//! | ||
//! [Unix domain socket]: https://en.wikipedia.org/wiki/Unix_domain_socket | ||
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#[cfg(unix)] | ||
use { | ||
std::time::Duration, | ||
tokio::{fs, task, time}, | ||
tracing::info, | ||
}; | ||
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#[cfg(unix)] | ||
#[tokio::main] | ||
async fn main() -> Result<(), Box<dyn std::error::Error + Send + Sync>> { | ||
let cwd = fs::canonicalize(".").await?; | ||
let addr = cwd.join("console-server"); | ||
console_subscriber::ConsoleLayer::builder() | ||
.server_addr(&*addr) | ||
.init(); | ||
info!( | ||
"listening for console connections at file://localhost{}", | ||
addr.display() | ||
); | ||
task::Builder::default() | ||
.name("sleepy") | ||
.spawn(async move { time::sleep(Duration::from_secs(90)).await }) | ||
.unwrap() | ||
.await?; | ||
|
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Ok(()) | ||
} | ||
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#[cfg(not(unix))] | ||
fn main() { | ||
panic!("only supported on Unix platforms") | ||
} |
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