Updates related to P2P Bluetooth, use on later iOS-versions etc - see notes under 'Changes in 2.0' below!
This little project came about when we wanted to upgrade two of our apps, PlayMeNext & PlayMyQ, to use some nifty new iOS5 features, just to be rudely awakened by the fact that bluetooth networking via NSNetService was no longer possible. So what to do? Well, the only option seemed to be to go low-level and dive right down into the DNSService* (dns-sd) APIs. This is the result. And to spare others from having to take this low-level road, I decided to share it with those having the same problem/need.
This framework may not be perfect and it doesn't do everything that NSNetService does, but it handles the most important stuff and hopefully it can be of some use to you too. Enjoy.
- Converted to ARC
- Added IPv6 support (
HHService
is now capable of supporting bothsockaddr_in
andsockaddr_in6
addresses) - API changes in class
HHService
related to resolving of host name and addresses (method changes, property changes, introduced classHHAddressInfo
etc) - Added
moreComing
parameter toserviceDidResolve
method inHHServiceDelegate
- Added nullability support for better Swift interoperability
- Added Cocoapods support
- Added support for restricting service discovery and publishing to Bluetooth only (thanks @xaphod), as well as to a specific interface index
Note: More details about restricting service discovery and publishing to Bluetooth only (description provided by @xaphod):
Version 2.0 adds the ability to specify that service browsing, publishing, and resolution should be done over Bluetooth only. This is as per Apple's Technical Q&A 1753: https://developer.apple.com/library/ios/qa/qa1753/_index.html. Note that this doesn't stop peers from discovering non-Bluetooth IP addresses of your device(s), but it DOES stop the wifi radio from being placed into adhoc mode multiple times a second (the cause of wifi throughput / performance degradation when using Apple's MultipeerConnectivity framework). NSNetService and Multipeer both have this problem because you cannot limit them to Bluetooth (or wifi) only, and (as of iOS 9.3) calling stopAdvertise() only takes effect after 30 seconds or so, meaning you cannot micro-manage stop/start advertising.
Note: Important info on iOS 11 and above (reported by @bigfish24)
Starting in iOS 11, NSNetService
does not support P2P Bluetooth anymore. If this kind of connectivity is required in your app, HHServices
might be a good alternative, either as a replacement for NSNetService
or used in combination.
Read more about this in issue 22.
Below are some quick usage examples. There are also sample projects for publishing and browsing/resolving in the samples
directory.
NSUInteger serverPort;
// Setup your server (maybe using something like GCDAsyncSocket or CocoaHTTPServer etc)
...
// Setup the service publisher - remember to update the type parameter with your actual service type
publisher = [[HHServicePublisher alloc] initWithName:@"MyDisplayName"
type:@"_myexampleservice._tcp." domain:@"local." txtData:nil port:serverPort];
publisher.delegate = self;
[publisher beginPublish];
// Browse for services - make sure you set the type parameter to your service type
browser = [[HHServiceBrowser alloc] initWithType:@"_myexampleservice._tcp." domain:@"local."];
browser.delegate = self;
[browser beginBrowse];
- (void) serviceBrowser:(HHServiceBrowser*)serviceBrowser didFindService:(HHService*)service moreComing:(BOOL)moreComing {
...
service.delegate = self;
[service beginResolve]; // There are also a bunch of other methods for resolving the service -
// for instance, if you're only interested in the host name, you could instead use beginResolveOfHostName
// Make sure you retain the service object (for instance add it to a list of services currently
// being resolved), otherwise it will be deallocated upon return of this method.
...
}
- (void) serviceDidResolve:(HHService*)service moreComing:(BOOL)moreComing {
...
// Create yourself a nice little socket. For example if you're using HTTP, set up
// the connection using for example NSURLSession or AFNetworking. Or if you
// want to use a custom TCP protocol, have a look GCDAsyncSocket for instance.
// It's always good to do a bit of clean-up when you're done resolving:
if( !moreComing ) {
service.delegate = nil;
[service endResolve];
}
// It's usually a good idea to attempt to connect using the host name of the service...
if( service.resolvedHostName != nil ) {
NSLog(@"Attempting to connect to %@:%d", service.resolvedHostName, service.resolvedPortNumber);
[self myNiftyMethodToCreateSocketForHost:service.resolvedHostName port:service.resolvedPortNumber];
}
else {
// ...but you can of course also connect using the resolved IPv4/IPv6 address
for(HHAddressInfo* addressInfo in service.resolvedAddressInfo) {
struct sockaddr* address = addressInfo.address
if ( address->sa_family == AF_INET6 ) {
NSLog(@"Attempting to connect to IPv6 address %@", addressInfo.addressAndPortString);
} else {
NSLog(@"Attempting to connect to IPv4 address %@", addressInfo.addressAndPortString);
}
BOOL connected = [self myNiftyMethodToCreateSocketForAddress:address];
if( connected ) break;
}
}
}