OpenFOAM solver based on phenomenological compression model for dual-fuel marine engines
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Updated
Jan 21, 2021 - C++
OpenFOAM solver based on phenomenological compression model for dual-fuel marine engines
JSBsim and YASim small UAV plane model
🦀 A Simple Animation using Piston Engine
Code template to quickly implement 2D games and visualisation apps using Piston
This is my first proper attempt at making something in Rust. It is a classic Conways game of life, with rendering performed using the Piston crate. I used code from one of the Piston Tutorial examples on making a spinning square, and made modifications mostly in the App Implementation. See original code below:
A simple Mandelbrot zoom, made using the OpenGL and the Piston crate in Rust. Currently it is quite slow, but there are plans to parallelize it soon. Crank up the ITERATIONS constant for a deeper zoom, or the GRAPH_SCALE constant for more pixels (at the risk of your own CPU). Magic numbers were sourced from the video below:
Projeto com a rust_lang e usando a Piston engine
My template project for piston crate.
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