Google Earth Enterprise - Open Source
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Updated
Jan 4, 2023 - C++
Google Earth Enterprise - Open Source
A high performance, editable terrain system for Godot 4.
Voxel Plugin Legacy for Unreal Engine
🌏: Dungeon free resources (terrain & roguelike generation)
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Dynamics and Domain Randomized Gait Modulation with Bezier Curves for Sim-to-Real Legged Locomotion.
Procedural Hydrology / River / Lake Simulation
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps.io
MIT mini cheetah quadruped robot simulated in pybullet environment using ros.
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
🌿: ABM & GIS for philological, archaeological, and anthropological data.
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
🎨: RPG map maker (paint tool)
Procedural terrain generator with tessellation | C++ OpenGL 4.1
A collection of voxel mesh generation algorithms
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
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