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Item Script Translation Project

A set of tools for translating item_db.txt into idnum2itemdesctable.txt or itemInfo.lua.

  • db - convert eathena and rathena databases from csv to sqlite3
  • ic - lex, parse, and translate item scripts into script descriptions
  • fmt - format and write item attributes, flavour text, and script description

item_db.txt --> db --> ic --> fmt --> idnum2itemdesctable.txt or itemInfo.lua

All suggestions and questions are welcome at [email protected].

Build

Windows

  1. Open the visual studio 2015 solution
  2. Build x86 or x64 in debug or release mode.

Linux | OSX

  1. make

Usage

db -p <server-path> -o <output-path> -m <mode>
db -p D:\\Git\\eathena -o . -m eathena
db -p D:\\Git\\rathena -o . -m rathena
db -p D:\\Git\\eadb.compiler\\db -o . -m resource
ic -i <item-db-path> -a <map-path> -d <resource-path> -o <output-path> -m <mode>
ic -i eathena.db -a ..\\db\\athena_db.txt -d resource.db -o result.txt -m eathena
ic -i rathena.db -a ..\\db\\athena_db.txt -d resource.db -o result.txt -m rathena

example example

Sample

Support complex predicate generation : Item ID 4427 : Sword Guardian Card

.@i = getiteminfo(getequipid(EQI_HAND_R),11);
if(.@i==2||.@i==3) {
    bonus bHit,5;
    bonus bCritical,5;
    bonus2 bSkillAtk,62,25;
}
[4427]
[right hand's weapon type is one-handed sword, two-handed sword]
HIT +5
CRIT +5
+25% Bowling Bash damage

Support item combo generation : Item ID 4299 : Clock Card

bonus3 bAutoSpellWhenHit,"CR_AUTOGUARD",3+7*(getskilllv("CR_AUTOGUARD")==10),30;
[4299]
+3% chance of casting level 3 ~ 10 (Guard Level) Guard when hit
[Tower Keeper Card, Alarm Card, Clock Card, Punk Card Combo]
DEF +3
MDEF +3

Support nested if-else predicate generation : Item ID 1426 : Glorious Spear

bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player,20;
bonus bUnbreakableWeapon,1;
.@r = getrefine();
if(.@r>5) {
    bonus2 bAddRace,RC_DemiHuman,pow(((.@r>14)?14:.@r)-4,2);
    bonus2 bAddRace,RC_Player,pow(((.@r>14)?14:.@r)-4,2);
    bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
    bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10;
}
if(.@r>8) {
    if(BaseJob==Job_Knight)
        bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
    else if(BaseJob==Job_Crusader)
        bonus3 bAutoSpell,"PA_PRESSURE",5,100;
}
[1426]
+95% physical damage against demi-human enemies
+95% physical damage against player enemies
pierce +20% physical defense of demi-human enemies
pierce +20% physical defense of player enemies
weapon is indestructible
[refine level 6 ~ 15]
+16% ~ +121% (pow) physical damage against demi-human enemies
+16% ~ +121% (pow) physical damage against player enemies
pierce +5% physical defense of demi-human enemies
pierce +5% physical defense of player enemies
ASPD +10%
[refine level 9 ~ 15]
[knight]
+20% chance of casting level 2 Critical Wounds when using Pierce
[crusader]
+10% chance of casting level 5 Gloria Domini when attacking

Support pet script generation : Item ID 12340 : Chewy Rice Powder

pet 1815;
[12340]
Egg containing Rice Cake.
[Normal Bonus]
[HP < 50% and SP < 100%]
Cast Defending Aura [Lv. 3] for every 240 seconds.
[Loyal Bonus]
+1% neutral resistance
Max HP -1%

Support item group generation. : Item ID 603 : Old Blue Box

getrandgroupitem(IG_BlueBox,1);
[603]
Select 1 item from Blue Box group.
 * 52 healing items
 * 44 usable items
 * 423 etc items
 * 210 armor items
 * 239 weapon items
 * 20 pet equipment items
 * 28 ammo items
 * 6 delay usable items

Testing.

About

eadb.compiler rw1 (2016) discontinued

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