The library's API follows the standard Erlang/OTP re
API as closely
as possible while accounting for the differences in RE2:
$ erl
1> re2:run("Bar-foo-Baz", "FoO", [caseless]).
{match,[<<"foo">>]}
2> re2:replace("Baz-foo-Bar", "foo", "FoO", []).
<<"Baz-FoO-Bar">>
3> {ok, RE} = re2:compile("Foo.*Bar", [caseless]).
{ok,#Ref<0.3540238268.2241986568.233969>}
4> re2:run("Foo-baz-bAr", RE).
{match,[<<"Foo-baz-bAr">>]}
To use re2
, you can add it as a project dependency and let your
package manager of choice handle it:
Build tool | Dependency spec |
---|---|
rebar.config | {deps, [re2]} |
erlang.mk | DEPS = re2 |
mix.exs | {:re2, "~> 1.*"} |
If you want to make re2
available globally, you can install it from
source into your Erlang installation by adding it in one of your
$ERL_LIBS
paths. So, it's either somewhere like /usr/lib/erlang/lib
or $HOME/.erl
.
You can either download a tagged release or clone
the git repo in the target directory. Once
that's done, cd into the directory and run rebar3 compile
or just
make
.
Now, if you start erl
, you should be able to call functions from the
re2
module:
$ erl
1> code:which(re2).
"/usr/lib/erlang/lib/re2/ebin/re2.beam"
2>
RE2 is automatically downloaded to
c_src/re2
by the build script, and linked into the NIF lib. If you
prefer to link against RE2 as found on
the system, you can set the env var SYSTEM_RE2=1
. If you do that and
the library can not be found, it will fall back to a local copy
(c_src/re2
). Also, if you want to override the RE2 version that is
fetched and built, when not using system RE2, you can do so by setting
RE2_REV
to a git rev.
By default, RE2 upstream source is fetched from the Google remote. If
for some reason you need to fetch the upstream source from some other
git repository, you can do so by setting the RE2_URL
environment
variable to a different git url.
If you're trying to build on Windows, please make sure you have CMake and
Visual Studio 2017. Before trying to build with rebar3
, make sure
rebar3
, erlc
, make
, cmake
are in the search path and that you've
run Visual Studio's vcvars64.bat
, or are inside the equivalent shell
(spawned from the start menu entry). Windows builds are tested on Azure
Pipelines (see CI badge).
Unless otherwise noted, the RE2 source files are distributed under the BSD-style license found in c_src/re2/LICENSE. The same license is used for the NIF library.