A .NET library that makes shelling out commands super easy and fluent. Think of it as a way to build human-readable shell scripts with the power of a full programming language.
dotnet add package Sheller
Download the source and run.
dotnet test --filter os~nix
Or.
dotnet test --filter os~win
NOTE: Windows tests require WSL.
Latest .NET Standard 2.0.
This library is extendable, but you can run it a few ways depending on how you have extended it. For more examples, check out the tests.
Just as one would expect from IEnumerable
, and other fluent interface designs, the result of every call on IShell
and IExecutable
is a new instance. This means that you can reuse useful statements.
In addition, future calls will not affect any previous instances, meaning you can safely chain them without affecting the calling instance. A good example of this behavior is the fact that myEnumerable.Where(...)
does not affect myEnumerable
.
In general With
methods can be called multiple times (multiple entries are allowed per execution context) and Use
methods can only be called once (only one entry is allowed per execution context). The context changes from IShell
to IExecutable
upon calling IShell.UseExecutable
, so the methods available will be different once that method is called.
With no extensions, you would run a command like this.
var echoResult = await Sheller.Builder
.UseShell("/bin/bash")
.WithEnvironmentVariable("MY_VAR", "lol")
.UseExecutable("echo")
.WithArgument("$MY_VAR")
.ExecuteAsync();
var exitCode = result.ExitCode; // 0
var standardOutput = result.StandardOutput; // "lol\n"
var standardError = result.StandardError; // ""
var startTime = result.StartTime;
var endTime = result.EndTime;
var runTime = result.RunTime;
However, you can build your own custom IShell
and IExecutable
implementations that yield code that looks like this (Sheller ships with Bash
and Echo
by default).
var result = await Sheller.Builder
.UseShell<Bash>()
.WithEnvironmentVariable("MY_VAR", varValue)
.UseExecutable<Echo>()
.WithArgument("$MY_VAR")
.ExecuteAsync();
var echoValue = result; // "lol"
Just like one would expect from IEnumerable
, and other fluent designs, the result of every call on IShell
and IExecutable
is a new instance. This means that you can reuse useful statements.
In addition, future calls will not affect any previous instances, meaning you can safely chain them without affecting the calling instance. A good example of this behavior is the fact that myEnumerable.Where(...)
does not affect myEnumerable
.
var shell = Builder.UseShell<Bash>().WithEnvironmentVariable("MY_VAR", "cool");
var anotherShell1 = shell.WithEnvironmentVariable("MY_VAR_2", "beans");
var anotherShell2 = shell.WithEnvironmentVariable("MY_VAR_2", "stuff");
var echoResult1 = anotherShell1.UseExecutable<Echo>().WithArgument("$MY_VAR$MY_VAR_2").ExecuteAsync(); //result: "coolbeans".
var echoResult2 = anotherShell1.UseExecutable<Echo>().WithArgument("$MY_VAR$MY_VAR_2").ExecuteAsync(); //result: "coolstuff".
You can set environment variables on the shell.
var result = await Builder
.UseShell<Bash>().WithEnvironmentVariable("MY_VAR", expected)
.UseExecutable<Echo>().WithArgument("$MY_VAR")
.ExecuteAsync();
You can capture standard output and standard error. These methods can be called multiple times.
await Builder
.UseShell<Bash>()
.UseExecutable<Echo>()
.WithArgument("saythings")
.WithStandardOutputHandler(Console.WriteLine)
.WithStandardErrorHandler()
.ExecuteAsync();
You can pass standard input that gets captured during execution. This method may be called multiple times.
var echoResult = await Builder
.UseShell<Bash>()
.UseExecutable("read var1; read var2; echo $var1$var2")
.WithStandardInput("cool")
.WithStandardInput("library")
.ExecuteAsync();
// echoResult is "coollibrary".
You can provide a handler that will be called when execution is blocked and waiting for input. This can only be set once per execution context.
var echoResult = await Builder
.UseShell<Bash>()
.UseExecutable($"read var1; echo $var1")
.UseInputRequestHandler((stdout, stderr) =>
{
// Process stdout or stderr, if needed.
// Process is blocked, waiting for this input.
return Task.FromResult("awesome");
})
.ExecuteAsync();
// echoResult is "awesome".
You can instruct the execution to not throw on a non-zero exit code. This method may only be called once.
await Builder
.UseShell<Bash>()
.UseExecutable("foo")
.UseNoThrow()
.ExecuteAsync();
You can pass a map function to ExecuteAsync
to "select" the result.
var echoErrorCode = await Builder
.UseShell<Bash>()
.UseExecutable<Echo>().WithArgument("dummy")
.ExecuteAsync(cr =>
{
return cr.ExitCode;
});
// echoErrorCode is 0.
You can set the execution timeout. This method can only be called once.
await Builder
.UseShell<Bash>()
.UseExecutable<Sleep>()
.WithArgument("10")
.UseTimeout(TimeSpan.FromSeconds(5))
.ExecuteAsync();
You can provide waiters that process the result and wait upon a task before completion of the outer task. These waiters may be applied multiple times. You can also set a wait timeout (only one) with UseWaitTimeout
.
var echoValue = await Builder
.UseShell<Bash>()
.UseExecutable<Echo>()
.WithArgument("dummy")
.WithWait(async cr =>
{
return SomethingThatIsATask();
})
.UseWaitTimeout(TimeSpan.FromSeconds(30))
.ExecuteAsync();
You can subscribe to an internal IObservable
. You can call the subscriber multiple times.
var events = new List<string>();
var command1 = Builder
.UseShell<Bash>()
.UseExecutable("echo")
.WithArgument(expected)
.WithSubscribe(o =>
{
o.Where(ev => ev.Type == CommandEventType.StandardOutput).Select(ev => ev.Data).Do(data =>
{
events.Add(data);
}).Subscribe();
})
.ExecuteAsync();
You can set cancellation tokens. This method may be called multiple times.
using (var ctSource = new CancellationTokenSource())
{
ctSource.CancelAfter(TimeSpan.FromSeconds(5));
Builder
.UseShell<Bash>()
.UseExecutable<Sleep>()
.WithArgument("10")
.WithCancellationToken(ctSource.Token)
.ExecuteAsync();
}
You can set the output character encoding. This method may only be called once.
var echoValue = await Builder
.UseShell<Bash>()
.UseExecutable<Echo>()
.WithArgument("π")
.UseStandardOutputEncoding(Encoding.ASCII)
.ExecuteAsync();
// echoValue is "????".
You can arbitrarily change any options on the StartInfo
of the process. This method may only be called once.
var echoValue = await Builder
.UseShell<Bash>()
.UseExecutable<Echo>()
.WithArgument(expected)
.UseStartInfoTransform(si =>
{
si.WorkingDirectory = "/";
})
.ExecuteAsync();
You can also roll your own IShell
and IExecutable
plugins. For example, it would be nice to implement a kubectl
wrapper.
public interface IKubectl : IExecutable<IKubectl>
{
IKubectl WithKubeConfig(string configPath);
IKubectl WithApply(string yamlPath);
}
public class Kubectl : Executable<IKubectl>, IKubectl
{
// Allows the `Executable` base class to "create and clone" a new instance for chanining.
protected override Executable<IKubectl> Create() => new Kubectl();
// Sets the underlying executable of this executable type.
public Kubectl() : base("kubectl") {}
public IKubectl WithKubeConfig(string configPath) => this.WithArgument($"--kubeconfig={configPath}");
public IKubectl WithApply(string yamlPath) => this.WithArgument("apply", "-f", yamlPath);
}
...
var result = await Builder
.UseShell<Bash>()
.UseExecutable<Kubectl>()
.WithKubeConfig("kube_config.yaml")
.WithApply("my_app.yaml")
.ExecuteAsync();
The MIT License (MIT)
Copyright (c) 2019 Aaron Roney
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.