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Shadow flickers on URP #98

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minsumansu opened this issue Jan 4, 2022 · 2 comments
Open

Shadow flickers on URP #98

minsumansu opened this issue Jan 4, 2022 · 2 comments

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@minsumansu
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minsumansu commented Jan 4, 2022

uts-urp01

uts-urp02-1

Above is URP.
Below is Built-in RP(Legacy) with UTS2

URP version has more noticeable shadow flickering & jagginess with 'System Shadow' activated. (Self-Shadowing problem maybe?)
I tried changing shadow resolutions and bias values but it did not help.
Also tried different versions of Unity and URP(12.1, 13.0 preview) but not helped too.

I found that,

  • Shadow map itself has some difference in URP vs Built-in RP.
  • Shadow bias is not working in Unity 2019. Working in Unity 2021 (URP 12.1) but does not help much.
@H3idi-X
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H3idi-X commented Jan 4, 2022

Thanks for the report.
This is probably due to the difference between the built-in pipeline and the URP specification, and since URP 13.1.4 supports screen space shadows, we will see if UTS can support it at some point. 

@minsumansu
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I will look forward to it :)

yuki4080 pushed a commit to yuki4080/com.unity.toonshader that referenced this issue Dec 22, 2022
* Started experimental implementation to put albedo into baseColor in DebugShader.

* Fixed Albedo. sololy for 2020.3/HDRP 10.

* Added AOV Albedo output for Unity 2019.4.

* Updated CHANGELOG.md.

* Updated some documents.

* Fixed: 2 update section in CHANGELOG.md.
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