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Godot 3.5 on Linux, fmod-gdnative plugin works in the editor. I can hear the sounds when I test the game through the Godot editor. When I export the game it has no sound. Any help much appreciated. Update: Just tested on windows and it is the same result. banks work in the editor but no sound on export. Update 2: I this related? #67 (comment) Update 3: Godot Engine v3.5.stable.official.991bb6ac7 - https://godotengine.org ERROR: Can't open dynamic library: addons/fmod/libs/linux/libGodotFmod.linux.release.64.so. Error: libfmod.so.13: cannot open shared object file: No such file or directory |
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I replaced all the fmod-api modules in export directory with the modules from the plugin directory and fmod managed audio now works in the exported game. Modules copied over from addons into the export directory: |
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I replaced all the fmod-api modules in export directory with the modules from the plugin directory and fmod managed audio now works in the exported game. Modules copied over from addons into the export directory:
libfmod.so
libfmod.so.13
libfmodstidio.so
libfmodstidio.so.13