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The VXRFormat.cpp contains a few ik parameters for sandbox voxel format. Implementing those might be useful for testing and validating the ik solver. See #182
implement an armature (is a hierarchical collection of bones) class for this that performs the ik solving.
#256 might be related
The
VXRFormat.cpp
contains a few ik parameters for sandbox voxel format. Implementing those might be useful for testing and validating the ik solver. See #182https://github.com/V-Sekai/many_bone_ik
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