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VOXEDIT: ik solver for editing the transforms #265

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mgerhardy opened this issue Apr 4, 2023 · 1 comment
Open

VOXEDIT: ik solver for editing the transforms #265

mgerhardy opened this issue Apr 4, 2023 · 1 comment

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@mgerhardy
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mgerhardy commented Apr 4, 2023

implement an armature (is a hierarchical collection of bones) class for this that performs the ik solving.

#256 might be related

The VXRFormat.cpp contains a few ik parameters for sandbox voxel format. Implementing those might be useful for testing and validating the ik solver. See #182

https://github.com/V-Sekai/many_bone_ik


this will also help to improve on importing animations from e.g. gltf where the
animation is done in bones and not via transforms of the meshes

@mgerhardy mgerhardy changed the title VOXEDIT: ivk solver for editing the transforms VOXEDIT: ik solver for editing the transforms Apr 7, 2023
@mgerhardy
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mgerhardy commented Jul 8, 2023

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