An always interruptible, declarative animation library for React.
This project is largely a proof-of-concept/experiment as a stepping stone to future animation work I have planned. Feel free to fool around with this but I wouldn't recommend using it in production. To wit, this library uses React hooks in its core so it depends on the unstable React version 16.8.0-alpha.1
.
# use npm
npm install @unstable/addimated
# use yarn
yarn add @unstable/addimated
import * as Animated from "@unstable/addimated";
Addimated's API and usage largly mirror's React Native's Animated with a few notable changes:
-
Addimated exports a namespace instead of a default object export
-
When creating new animated values, instead of constructing classes like
new Animated.Value()
ornew Animated.ValueXY()
, you call the factory functionsAnimated.createAnimatedValue()
andAnimated.createAnimatedValueXY()
-
interpolate
is its own exported function instead of a method on an animated value. So instead ofvalue.interpolate({ inputRange: [0, 1], outputRange: [-100, 100] });
you should use
Animated.interpolate(value, { inputRange: [0, 1], outputRange: [-100, 100] });
-
Since Addimated targets the web instead of React Native, instead of exporting
Animated.View
,Animated.Image
, ect. it exports animated components suitable for the web. -
Addimated provides hooks for a better development experience in React functional components. See useAnimatedValue for usage.
createAnimatedValue(initialValue: number):
AnimatedValue
Creates a standard value for driving animations.
createAnimatedValueXY(initialValueXY: { x: number, y: number }):
AnimatedValueXY
Creates a 2D value for driving 2D animations, such as pan gestures.
interpolate(value:
AnimatedValue
, config: Object):
AnimatedValue
Maps input ranges to output ranges, typically using a linear interpolation but also supports easing functions. By default, it will extrapolate the curve beyond the ranges given, but you can also have it clamp the output value.
Config is an object that may have the following options:
inputRange
: (required) An array of numbers (must be ascending) used to map against.outputRange
: (required) An array of numbers (or strings for colors or values with units) to map to.easing
: an easing function to use instead of the default linear interpolation.extrapolate
: By default,interpolate
will extrapolate values outside the input/output range with"extend"
, but you can restrict the values by providing"clamp"
.extrapolateLeft
: Same asextrapolate
but only for the left side of the interpolation.extrapolateRight
: Same asextrapolate
but only for the right side of the interpolation.
timing(value:
AnimatedValue
|
AnimatedValueXY
, config: Object):
Animation
Animates a value along a timed easing curve. The Easing module has tons of predefined curves, or you can use your own function.
Config is an object that may have the following options:
toValue
: (required) Next value to animate toduration
: Length of animation (milliseconds). Default 500.easing
: Easing function to define curve. Default isEasing.inOut(Easing.ease)
.delay
: Start the animation after delay (milliseconds). Default 0.
spring(value:
AnimatedValue
|
AnimatedValueXY
, config: Object):
Animation
Animates a value according to an analytical spring model based on damped harmonic oscillation. Tracks velocity state to create fluid motions as the toValue updates, and can be chained together.
Config is an object that may have the following options.
Note that you can only define one of bounciness/speed, tension/friction, or stiffness/damping/mass, but not more than one:
The friction/tension or bounciness/speed options match the spring model in Facebook Pop, Rebound, and Origami.
friction
: Controls "bounciness"/overshoot. Default 7.tension
: Controls speed. Default 40.speed
: Controls speed of the animation. Default 12.bounciness
: Controls bounciness. Default 8.
Specifying stiffness/damping/mass as parameters makes Animated.spring use an analytical spring model based on the motion equations of a damped harmonic oscillator. This behavior is slightly more precise and faithful to the physics behind spring dynamics, and closely mimics the implementation in iOS's CASpringAnimation primitive.
stiffness
: The spring stiffness coefficient. Default 100.damping
: Defines how the spring’s motion should be damped due to the forces of friction. Default 10.mass
: The mass of the object attached to the end of the spring. Default 1.
Other configuration options are as follows:
toValue
: (required) Next value to animate tovelocity
: The initial velocity of the object attached to the spring. Default 0 (object is at rest).overshootClamping
: Boolean indicating whether the spring should be clamped and not bounce. Default false.restDisplacementThreshold
: The threshold of displacement from rest below which the spring should be considered at rest. Default 0.001.restSpeedThreshold
: The speed at which the spring should be considered at rest in pixels per second. Default 0.001.delay
: Start the animation after delay (milliseconds). Default 0.
delay(time: number):
Animation
Creates an empty animation that lasts for the given time
, useful when used inside a sequence
to create spacing between animations.
Starts an array of animations in order, waiting for each to complete before starting the next. If the current running animation is stopped, no following animations will be started.
Starts an array of animations all at the same time.
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
Make any React component Animatable. Used to create Animated.div
, etc.
a
button
div
img
span
useAnimatedValue(currentValue: number, animationFactory: ?Function): [
AnimatedValue
, boolean]
A hook that turns the currentValue
into an AnimatedValue
where when the currentValue
changes, it is animated with the Animation
provided by the optional animationFactory
.
If animationFactory
is not provided it defaults to:
function defaultAnimationFactory(animatedValue, toValue) {
return timing(animatedValue, { toValue });
}
It returns a tuple where the first value is the resulting AnimatedValue
and the second is a boolean
that specifies if the value is being animated or not.
useAnimatedValueXY(currentValue: { x: number, y: number }, animationFactory: ?Function): [
AnimatedValueXY
, boolean]
An equivalent hook to useAnimatedValue
but handles AnimatedXY
values instead
Easing.ease
: A simple inertial interaction, similar to an object slowly accelerating to speed.Easing.bounce
: Provides a simple bouncing effect.Easing.back(s)
: Use withparallel()
to create a simple effect where the object animates back slightly as the animation starts.Easing.elastic(bounciness)
: A simple elastic interaction, similar to a spring oscillating back and forth.Easing.bezier(x1, y1, x2, y2)
: Provides a cubic bezier curve, equivalent to CSS Transitions'transition-timing-function
.
Easing.linear
: A linear function,f(t) = t
. Position correlates to elapsed time one to one.Easing.quad
: A quadratic function,f(t) = t * t
. Position equals the square of elapsed time.Easing.cubic
: A cubic function,f(t) = t * t * t
. Position equals the cube of elapsed time.Easing.poly
: A power function. Position is equal to the Nth power of elapsed time.
Easing.in(easing)
: Runs an easing function forwards.Easing.out(easing)
: Runs an easing function backwards.Easing.inOut(easing)
: Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.
Easing.sin
: A sinusoidal function.Easing.circle
: A circular function.Easing.exp
: An exponential function.Easing.step0
: A stepping function, returns 1 for any positive value.Easing.step1
A stepping function, returns 1 if a value is greater than or equal to 1.
setValue(value: number): void
setOffset(offset: number): void
flattenOffset(): void
extractOffset(): void
stopAnimations(callback: ?(value: number) => void): void
setValue(value: { x: number, y: number }): void
setOffset(offset: { x: number, y: number }): void
flattenOffset(): void
extractOffset(): void
stopAnimations(callback: ?(value: { x: number, y: number }) => void): void
getTranslateTransform(): [{ translateX: number }, { translateY: number}]
start(callback: ?({ isFinished: boolean}) => void): void
To do a local build of Addimated: clone the respository, pull the package's depedencies, and run the project's build script like so:
# clone repo
git clone https://github.com/vincentriemer/addimated.git
cd addimated
# pull dependencies
yarn install
# run build script
yarn run build
Once you have done a local build, you can run the project's internal examples against it to test your changes by performing the following:
# assuming the current working directory is the root of the repo,
# navigate to the examples folder
cd examples
# pull the example project's dependencies
yarn install
# start the development server
yarn run start