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Add support for single pass instanced stereo rendering to UniUnlit shader #826

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merged 1 commit into from
Mar 29, 2021

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amamagi
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@amamagi amamagi commented Mar 26, 2021

Fixed an issue where the right eye was not rendered when rendering in Single Pass Instanced mode.

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Verified to work with Unity 2020.3.1f1 + OpenVR XR Plugin.

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amamagi commented Mar 26, 2021

Relevant to #729 and #377

@ousttrue ousttrue requested a review from Santarh March 29, 2021 05:45
@ousttrue ousttrue added this to the v0.70 milestone Mar 29, 2021
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@ousttrue ousttrue merged commit 086021a into vrm-c:master Mar 29, 2021
Santarh pushed a commit to Santarh/UniVRM that referenced this pull request Jul 1, 2021
…ssue

Add support for single pass instanced stereo rendering to UniUnlit shader
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