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I noticed there was an issue with how the flood rate was calculated, it is now correctly calculated as ±
changeAmount
everyUPDATE_RATE
ms. The client doesn't need to have the rate hardcoded because the it only gets sent changes by the server at the rate of the server.This does however change how the speed is scaled, so for example, a speed of 0.65 will change the elevation by 0.65 units every
UPDATE_RATE
ms, but I think that's what you initially intended anyway.I have tested these changes on my private server and they appear to be working properly, even with different update rates.
Also, fixed an issue with the automod script that prevented the file watcher from working on network drives.