This is a Golang implementation of RedBlobGames A* algorithm from tutorial article.
To run, execute:
$ go build .
$ ./a-star-redblob
Examplary terminal output:
. . . . . . . . . . | S start
. . . . . . . . . . | G goal
. . . . ^ ^ ^ . . . | * path step
. . . . ^ ^ ^ . . . | ^ woods (costs 5 to step into)
. G . . ^ ^ ^ . . . | . roads (costs 1 to step into)
. * . . ^ ^ ^ . . . | X walls (cannot step into)
* * . . ^ ^ ^ . . .
* X X X ^ ^ ^ . . .
* X X X * * * S . .
* * * * * . . . . .
Original examples were written in Python/C++/C#. The logic is almost exactly the same as in the article, I only translated it to Go. I did it while learning A* for my AI course at the university.
Anyone studying RedBlobGames tutorial can look here for reference. I highly recommend getting familiar with their work.
License MIT