To quote the original project: "LambdaMOO is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software."
Waverous LambdaMOO:
- has been ported from C to C++
- adds Expat for XML parsing (kudos to Ken Fox for his file)
- has conditional compilation via choices when you run ./configure (i.e. --without-fup --with-fileio --with-expat --with-forked-checkpoints)
- Has an extensively updated set of automake and autoconf files
In 2013 I duplicated the C++ porting work I did for Waverous for Todd Sundsted's clone of the LambdaMOO server. At that point I stopped work on this project.
Elizabeth Hess has written a book about using LambdaMOO, "Yib's Guide to MOOing." The complete text is available as a PDF from her site: www.yibco.com