This repository houses the source code for CRYENGINE.
Instructions on getting started with git can be found here, along with details on working with launcher projects and git source code.
In order to compile, you will need to install:
- A Visual Studio 2015, 2017 or 2019
- FBX SDK (2016.1)
Steps:
- Download the SDKs zip from the releases page.
- Extract the SDKs zip to
Code/SDKs
- Copy
C:\Program Files\Autodesk\FBX\FBX SDK\2016.1
toCode/SDKs
and rename toFbxSdk
. - Download szip.tar.gz and extract it's contents to
Code/SDKs/szip
. - If the CRYENGINE Launcher is installed, right click
cryengine.cryengine
and select "Generate Engine Solution". Otherwise, runTools/CMake/cmake_create_win64_solution.bat
.
CMake must be used to compile the engine, see here for more information.
The release
branch provides stable snapshots of the engine. Most of the commits to this branch are tagged.
The stabilisation
branch is used for fixing bugs in the run-up to release. This branch is created by branching from main
or the previous release, depending if it's a major (feature) or minor (stability) release.
A release_candidate
branch may be created for a few days before a release, if we need some critical fixes before release.
Development takes place primarily in the main
branch. This branch is not currently available for the general public.
Pull requests are currently on hold, while we fix all the workflow issues the current process had. For more details, see this announcement post. Sorry for the inconvenience.
The source code in this repository is governed by the CRYENGINE license agreement, which is contained in LICENSE.md, adjacent to this file. See also the FAQ here
+ Please note: from March 20th 2018, the new CRYENGINE business model is in effect.
+ That means 5% royalties apply to projects developed and published on CRYENGINE 5.0 and beyond.
+ Check our new FAQ.md for all facts and exemptions.