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Releases: wmw-modding/wheres-my-editor

v2.4.0-0.6.0b

13 Jul 17:08
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Additions

  • Add all possible object properties to the "Add property" dialog (sorted alphabetically).
  • Some properties now have a dropdown of possible values (e.g. FluidType has a list of fluids, and PlatinumType has a list of possible values).
  • Object selector context menu. Has options to move object up or down.
  • You can view the radius from an object property (BlastRadius on bombs).
  • You can now toggle the visibility of objects with different PlatinumType values (e.g. only show mystery duck objects, and vice versa).
  • You can now edit paths visually.
  • The object filename can now be edited.
  • I finally got around to adding code to delete old logs, so now you won't run out of disk space just from wme logs :)

Fixes

  • Object names can actually be edited now.
  • The Angle property is always added whenever an object is added.
  • Selection rectangle on objects with an image size of (0,0) doesn't throw an error now (mysterycave objects).

Updates

  • wmwpy version 0.6.0-beta

Full Changelog: v2.3.3...v2.4.0

v2.3.3

03 Jun 18:44
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  • Updated wmwpy
  • Add --debug parameter to show debug logs (which are not logged by default).
  • Update dependencies
  • Use python 3.12.

Full Changelog: v2.3.2...v2.3.3

v2.3.2

07 Aug 17:50
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Issues fixed

  • Levels not being able to be saved
  • (Hopefully) fixed "No more menus can be allocated."

v2.3.1 Hotfix

28 Jun 16:32
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Fixed an issue where the paned window grip image wasn't in the assets folder, and I also added code to ignore it if the image can't be found.

v2.3.0

27 Jun 19:54
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This update brought many fixes and additions.

Additions

  • Some more options have been added to the help menu
    • There's an option to check for updates (goes to the releases page)
    • An option to send a bug report (goes to the issues page)
    • And an option to view the log file in the default application (if you get prompted to choose an app, just choose your favorite text editor)
  • The about dialog now shows the wmwpy version
  • The settings dialog has been heavily revamped. You can now select the game. It also has a notice saying that the changes will apply on the next launch.
  • The properties section has been revamped. Now default properties won't automatically be added, and you can remove default properties! When you add a property, it also now shows a dialog that you can enter a property, which also has options for adding default properties that are not already in the object.
  • And many updates in wmwpy, most notably, the object images can display what they would look like in-game (not all objects are added, only some in wmw).

Fixes

  • Improved mac support (thanks @AwesomeDragon970`
  • Many more fixes that I can't think of right now.

v2.2.0

30 May 20:54
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There have been many improvements and some major bug fixes in this update.

New features

  • There is now a progress bar, so you can watch a level load.
  • When you click the x button, it now prompts you if you want to save the level.

Bug fixes

  • The object positions are now a lot more accurate.
  • Fixed MacOS buttons.
  • Right-click works on MacOS.
  • The level image is saved with the xml now.
  • And many more bug fixes related to MacOS.

v2.1.0

23 May 20:48
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In this new version, I added a few more things, and fixed many things.

  • Added default properties indicators (thanks to @Bramble(noob)#3526 for the idea).
  • Default properties now can't be removed or renamed, they can only be reset.
  • The object selector now also displays the object type next to the name.
  • Fixed the inconsistent row sizing in the properties section.
  • Improved logging.
  • And other small bug fixes (most of the problems were in wmwpy).

v2.0.0 Finally!!!!!

16 May 03:39
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I've got the wmwpy rewrite done, at least in a working state. Now things will most likely run faster. I've also added many new things, like the ability to actually add and remove properties, the object selector actually works, the selection rotates with the object, and much more. It's also a lot more stable, as it uses wmwpy for all the wmw related stuff, like loading and reading wmw files. This is also great, because I can update wmwpy to fix some issues, and not have to create a full wme release, I can just tell people to update wmwpy.

Where's My Editor? will create some files/folders in the same folder that it was ran in, a settings.json file, and a logs folder, so it would be best for you to run wme in it's own folder.

I'm honestly super excited, because I've also made wme work as an exe, so now you don't have to go through the pain in installing all the modules, and get them to work, you can just download the exe and run that (it's not an installer).

Please note: if the exe gets flagged by your antivirus, just be aware that it is not a virus. If you don't believe me, just download the source and build it yourself (I included instructions to build the exe in the README.md).

Oh, and I almost forgot, thanks to @rubice!, Where's My Editor? now has a logo! @rubice! is honestly super talented, and has managed to make the logo look as if it actually came from the game. I am not a very good artist, so I could never make something that looks that good.

If anyone is on a mac, and wants to have an executable for mac, I would really appreciate it if someone could build it on a mac. Because pyinstaller does not have the ability to build programs os-independent, meaning, I cannot build a mac app on a windows machine (which is what I'm on).
Never mind, I think github actions has that covered.

v1.0.0

24 Apr 19:45
c7f6f35
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The first release of where's my editor. I'm just making this release because I'm gonna be completely redoing where's my editor, which will become v2.0.0.