Just a simple example template for making coremods for Unreal Mod Loader
To get started, either clone/fork the repo, else click "Use this template".
Then do git submodule init
then git submodule update
After compiling, the output should exist in x64/Release/ExampleMod.dll
If you want to change your mods name, just rename the files and class, as well as update the modname itself in the header. If you change the header file name / class name, make sure to update the stuff inside of dllmain.cpp with the new class and header file.