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[gameplaykit] Added API bindings #2476

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migueldeicaza
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@monojenkins
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Build failure


[iOS(11,0), TV (11,0)]
[Export ("exportToURL:error:")]
bool ExportToURL (NSUrl url, [NullAllowed] NSError error);
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This should be ExportToUrl.

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w'Rolf requested fix.

@migueldeicaza when merging can you add a comment on which beta(s) are covered by the PR ? thanks!

[Export ("setEntity:")]
void SetEntity (GKEntity entity);
}

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Not to pick nits but a few extra new lines here?

@@ -70,6 +71,7 @@
using NSBezierPath = global::XamCore.UIKit.UIBezierPath;
#endif


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@timrisi timrisi Aug 11, 2017

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Following Chris's nitpick, extra whitespace here, otherwise 👍

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Some availability attributes (for the Mac) are also missing.

@migueldeicaza if you don't mind I'll fix those along with the URL casing

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I do not mind. Machine at work is being reformatted.

spouliot added a commit to spouliot/xamarin-macios that referenced this pull request Sep 28, 2017
Re-based from Miguel's PR xamarin#2476 including reviewers feedback.

[1] xamarin#2476
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#2798 rebase the PR (to xcode9.1), comments, related SpriteKit change and tests adjustments.

@spouliot spouliot closed this Sep 28, 2017
spouliot added a commit that referenced this pull request Sep 28, 2017
Re-based from Miguel's PR #2476 including reviewers feedback.

[1] #2476

* [spritekit] Add GKSceneRootNodeType to SKScene too and adjust intro tests

* [tests][intro][macos] Don't skip protocol checks for SceneKit on 64 bits
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8 participants