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KineticJS is an HTML5 Canvas JavaScript library that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

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#Building the KineticJS library To build the library, you need to have Ruby and Rubygems installed. After that, install the dependencies by running bundle install.

To build a development version of the library, run thor build:dev VERSION, where VERSION is a string that can be anything you like. For example, using thor build:dev core will produce kinetic-core.js. To build a minified version of the library, run thor build:prod VERSION. If you want to add a release date other than the current day, use -d="DATE" (e.g. -d="Mar 07 2012).

If you add a file in the src directory, be sure to add the filename to the filename array in the Thorfile.

#Tests To run unit tests, open the unitTests.html file in the tests/html directory. To run functional tests, open the functionalTests.html file. The tests output the results to the console via console.log() so be sure to have it open.

#Pull Requests I'd be happy to review any pull requests that may better the KineticJS project, in particular if you have a bug fix or a new shape (see src/shapes for examples). Before doing so, please first make sure that all of the unit tests and functional tests pass.

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KineticJS is an HTML5 Canvas JavaScript library that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

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  • JavaScript 99.0%
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