A (almost) pure Golang implementation of the WebRTC Native API.
Things need to be completed before it is usable for public consumption.
- ICE-lite (peers can communicate directly via host candidates)
- DTLS
- SRTP
- API that matches WebRTC spec
Things that I plan to do, but will happen only when someone requests/I need it.
- Native DTLS (Currently we use OpenSSL)
- DataChannels
- TURN/STUN/ICE
- Sending Video
Build (or run) this project go run *.go
This will print your SDP, and a base64 version of it.
Open the demo page and put the base64 from running the Go application in the text area, and press 'Start Session'
The Go application should print when it gets any packets, and the web page will print it's status as well.
I am looking to support other interesting WebRTC projects, so if you have something to build please reach out! pion-WebRTC would make a great foundation for.
- Easy language bindings (Python)
- Golang SFU
- Server side processing (video effects or an MCU)