Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Minor rework to preternis liquidator #22657

Open
wants to merge 12 commits into
base: master
Choose a base branch
from

Conversation

Moltijoe
Copy link
Contributor

Hidden Blade: Harm Harm. You shove the target while stabbing them with a concealed blade, dealing considerable brute damage. Can infinitely combo with itself.
Finger gun: Harm Grab. Briefly stun your target and place a stealthy version of a stechkin in your hand."

Injection: Your disarm intent will inject chemicals in a determined order."
A chemical will only be injected if the target has under half the amount of injected units in them.
10u of sodium thiopental.
5u of cyanide.
If none of the above chemicals are injected, you will default to 5u of cyanide.

Why is this good for the game?

makes it feel smoother to use
twenty eight stab wounds you didn't even give him a chance, huh?

Testing

gonna need to take a video

🆑
tweak: Tweaked preternis liquidator a bit
/:cl:

@Yogbot-13 Yogbot-13 added the Tweak This PR contains changes to the game. label Sep 26, 2024
@Moltijoe Moltijoe changed the title Reworks preternis liquidator Minor rework to preternis liquidator Sep 26, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Tweak This PR contains changes to the game.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants