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fix bss
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mzxrules committed Jul 10, 2024
1 parent 40c74b4 commit c1e57dc
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/code/sys_math3d.c
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@

// For retail BSS ordering, the block number of cbf in Math3D_CylVsCylOverlapCenterDist
// must be 0.
#pragma increment_block_number 112
#pragma increment_block_number 109

s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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2 changes: 1 addition & 1 deletion src/code/z_collision_check.c
Original file line number Diff line number Diff line change
Expand Up @@ -2315,7 +2315,7 @@ void CollisionCheck_ATQuadVsACCyl(PlayState* play, CollisionCheckContext* colChk
static s8 sBssDummy3;
static s8 sBssDummy4;
static s8 sBssDummy5;
static s8 sBssDummy6;
// static s8 sBssDummy6;
#endif

void CollisionCheck_ATTrisVsACTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol,
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