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Document Surface Material #1447
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@@ -3172,8 +3172,7 @@ void Message_Update(PlayState* play) { | |
R_TEXTBOX_TEXHEIGHT = 512; | ||
} else { | ||
Message_GrowTextbox(msgCtx); | ||
// TODO: this may be NA_SE_PL_WALK_GROUND - SFX_FLAG, or not, investigate sfxId=0 | ||
Audio_PlaySfxIfNotInCutscene(0); | ||
Audio_PlaySfxIfNotInCutscene(NA_SE_NONE); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Do you think this was (un)intended? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. There was a textbox growing sound effect in beta (can hear it in some spaceworld era vids) They likely just put a raw 0 in there to "comment it out" without removing the whole call There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's hard to say, I think Fig hypothesized that these were likely actual sounds in earlier releases (sw97) and that the sounds were too obnoxious or not right, so they put a There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. lmao. Beat me to the punch |
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msgCtx->stateTimer = 0; | ||
msgCtx->msgMode = MSGMODE_TEXT_BOX_GROWING; | ||
} | ||
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It's a personal preference, but I think the name should retain the fact that it selects a material