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todo
tim h edited this page Jan 2, 2023
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- lots and lots of readme updates (ongoing)
- completely redo the step-by-step with all of annette's very good suggestions because yeah it's awful
- KEEP THE MANUAL UP TO DATE (ongoing, sorry 😞)
- comment basically everything that isn't self documenting (ongoing)
- CHORE: refactor all the duplicated JS code (ongoing, guaranteed to get worse before it gets better)
- move overmask px control to base context menu
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keyboard shortcuts for approve/reject (<>YN) [a mighty convenient workaround to prevent soft-lock if approve/reject controls are offscreen] - make it so approve/reject controls cannot live offscreen, they must stay here
- overmask seam of img2img
BUG: it kinda sucks currently, just moves the seam instead of fixing it, i want to try to gradient-fade the edge but filter = 'blur(Ypx)' is awful for this and my remedial per-pixel loops crash the browser because i am the embodiment of inefficiency - split out CSS to its own file (remedial cleanup task)
- ability to blank/new canvas without making the user refresh the page because that's pretty janky
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add error handling for async/XHR POST in case of, yknow, errors - image erase region in case you decide later that you're not too happy with earlier results (technically i guess you could just mask over the entire region you dislike but that's... bad)
- controls for the rest of API-available options (e.g.
hires fix,inpaint fill modes, etc) //...what else is left? 🤔 -
save user-set option values to browser localstorage to persist your preferred, uh, preferences - render progress spinner/bar
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make render progress bar prettier -
smart crop downloaded image - import external image and
scale/superimpose at will on canvas for in/outpainting -
scaling of imported arbitrary image before superimposition -
"numpad" selector for determining how reticle is anchored against actual mouse cursor (currently works like a "5" [center] on the "numpad" paradigm)// is this even useful? sounds more like a solution in search of a problem -- yeah #wontfix -
discrete size control for mask and target reticle, discrete x/y axes for reticle -
floating/togglable menu leftnav bar with categorized/sensibly laid-out options -
infinite canvas -
global undo/redo -
inpainting sketch tools - split out JS to separation-of-concerns individual files (oh no)
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something actually similar to a "user interface", preferably visually pleasant and would make my mom say "well that makes sense" if she looked at it -
eventually delete the generated mask display canvases at the bottom of the page, but they're useful for debugging canvas pixel offsets sometimes - see if i can use fewer canvases overall; seems wasteful, canvas isn't free yknow
- upscaling output canvas??? sure let's make 16k wallpapers that'll be neat
- honestly probably refactor literally everything