gltfpack: Allow per-texture-class control for texture limit #799
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Similarly to texture scaling, there are cases where setting individual
limits for different classes can be helpful. Using -ts works when the
input assets are known to have reasonable sizes (and allows to preserve
the size considerations for individual materials), but for a completely
arbitrary input, it can be helpful to enforce a lower limit for normal
maps or attribute maps when they use UASTC.
Follow up for #798.