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graphic major updates and various improvements
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zinongli committed Jul 23, 2024
1 parent de2f803 commit 13eaf99
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Showing 2 changed files with 64 additions and 57 deletions.
115 changes: 61 additions & 54 deletions app.c
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@

#define TAG "KeyMaker"

#define INCHES_PER_PIXEL 0.00978
#define INCHES_PER_px 0.00978

#define FIRST_PIN_INCH 0.247
#define LAST_PIN_INCH 0.997
Expand Down Expand Up @@ -257,89 +257,96 @@ static inline int max(int a, int b) {
* @param canvas The canvas to draw on.
* @param model The model - MyModel object.
*/
static double inches_per_pixel = (double)INCHES_PER_PIXEL;
int pin_half_width_pixel;
int pin_step_pixel;
static double inches_per_px = (double)INCHES_PER_px;

static void key_copier_view_game_draw_callback(Canvas* canvas, void* model) {
KeyMakerGameModel* my_model = (KeyMakerGameModel*)model;
KeyFormat my_format = my_model->format;
static bool initialized = false;
if (!initialized) {
pin_half_width_pixel = (int)round(my_format.pin_width_inch / inches_per_pixel / 2);
pin_step_pixel = (int)round(my_format.pin_increment_inch / inches_per_pixel);
initialized = true;
}
int pin_step_pixel = (int)round(my_format.pin_increment_inch / inches_per_pixel);
int post_extra_x_pixel = 0;
int pre_extra_x_pixel = 0;

int pin_half_width_px = (int)round((my_format.pin_width_inch / inches_per_px) / 2);
int pin_step_px = (int)round(my_format.pin_increment_inch / inches_per_px);
double drill_radians = (180 - my_format.drill_angle) / 2 / 180 * (double)M_PI; // Convert angle to radians
double tangent = tan(drill_radians);

int post_extra_x_px = 0;
int pre_extra_x_px = 0;
for (int current_pin = 1; current_pin <= my_model->total_pin; current_pin += 1) {
double current_center_pixel = my_format.first_pin_inch + (current_pin - 1) * my_format.pin_increment_inch;
int pin_center_pixel = (int)round(current_center_pixel / inches_per_pixel);
double current_center_px = my_format.first_pin_inch + (current_pin - 1) * my_format.pin_increment_inch;
int pin_center_px = (int)round(current_center_px / inches_per_px);

int top_contour_pixel = (int)round(63 - my_format.uncut_depth_inch / inches_per_pixel);
canvas_draw_line(canvas, pin_center_pixel, 25, pin_center_pixel, 50);
int top_contour_px = (int)round(63 - my_format.uncut_depth_inch / inches_per_px);
canvas_draw_line(canvas, pin_center_px, 25, pin_center_px, 50);
int current_depth = my_model->depth[current_pin - 1] - my_format.min_depth_ind;
int current_depth_pixel = (int)round(current_depth * my_format.depth_step_inch / inches_per_pixel);
canvas_draw_line(canvas, pin_center_pixel - pin_half_width_pixel, top_contour_pixel + current_depth_pixel, pin_center_pixel + pin_half_width_pixel, top_contour_pixel + current_depth_pixel);
int current_depth_px = (int)round(current_depth * my_format.depth_step_inch / inches_per_px);
canvas_draw_line(canvas, pin_center_px - pin_half_width_px, top_contour_px + current_depth_px, pin_center_px + pin_half_width_px, top_contour_px + current_depth_px);
int last_depth = my_model->depth[current_pin - 2] - my_format.min_depth_ind;
int next_depth = my_model->depth[current_pin] - my_format.min_depth_ind;
if(current_pin == 1){
canvas_draw_line(canvas, 0, top_contour_pixel, pin_center_pixel - pin_half_width_pixel - current_depth_pixel, top_contour_pixel);
canvas_draw_line(canvas, 0, top_contour_px, pin_center_px - pin_half_width_px - current_depth_px, top_contour_px);
last_depth = 0;
pre_extra_x_pixel = max(current_depth_pixel + pin_half_width_pixel, 0);
pre_extra_x_px = max(current_depth_px + pin_half_width_px, 0);
}
if(current_pin == my_model->total_pin) {
next_depth = my_format.min_depth_ind;
}
if ((last_depth + current_depth) > my_format.clearance && current_depth != my_format.min_depth_ind) { //yes intersection

if (current_pin != 1) {pre_extra_x_pixel = min(max(pin_step_pixel - post_extra_x_pixel,pin_half_width_pixel),pin_step_pixel - pin_half_width_pixel - 1);}
if (current_pin != 1) {pre_extra_x_px = min(max(pin_step_px - post_extra_x_px,pin_half_width_px),pin_step_px - pin_half_width_px);}
canvas_draw_line(
canvas,
pin_center_pixel - pre_extra_x_pixel,
top_contour_pixel + max(current_depth_pixel - (pre_extra_x_pixel - pin_half_width_pixel),0),
pin_center_pixel - pin_half_width_pixel,
top_contour_pixel + current_depth_pixel
pin_center_px - pre_extra_x_px,
top_contour_px + max((int)round((current_depth_px - (pre_extra_x_px - pin_half_width_px)) * tangent),0),
pin_center_px - pin_half_width_px,
top_contour_px + (int)round(current_depth_px * tangent)
);
} else {
int last_depth_px = (int)round(last_depth * my_format.depth_step_inch / inches_per_px);
int down_slope_start_x_px = pin_center_px - pin_half_width_px - current_depth_px;
canvas_draw_line(
canvas,
pin_center_px - pin_half_width_px - current_depth_px,
top_contour_px,
pin_center_px - pin_half_width_px,
top_contour_px + (int)round(current_depth_px * tangent)
);
canvas_draw_line(
canvas,
pin_center_pixel - pin_half_width_pixel - current_depth_pixel,
top_contour_pixel,
pin_center_pixel - pin_half_width_pixel,
top_contour_pixel + current_depth_pixel
min(pin_center_px - pin_step_px + pin_half_width_px + last_depth_px, down_slope_start_x_px),
top_contour_px,
down_slope_start_x_px,
top_contour_px
);
}
if ((current_depth + next_depth) > my_format.clearance && current_depth != my_format.min_depth_ind) { //yes intersection
double numerator = (double)current_depth;
double denominator = (double)(current_depth + next_depth);
double product = (numerator / denominator) * pin_step_pixel;
post_extra_x_pixel = (int)min(max(round(product),pin_half_width_pixel),pin_step_pixel - pin_half_width_pixel - 1);
double product = (numerator / denominator) * pin_step_px;
post_extra_x_px = (int)min(max(product,pin_half_width_px),pin_step_px - pin_half_width_px);
canvas_draw_line(
canvas,
pin_center_pixel + pin_half_width_pixel,
top_contour_pixel + current_depth_pixel,
pin_center_pixel + post_extra_x_pixel,
top_contour_pixel + max(current_depth_pixel - (post_extra_x_pixel - pin_half_width_pixel),0)
pin_center_px + pin_half_width_px,
top_contour_px + current_depth_px,
pin_center_px + post_extra_x_px,
top_contour_px + max(current_depth_px - (int)round((post_extra_x_px - pin_half_width_px) * tangent),0)
);
} else { // no intersection
canvas_draw_line(
canvas,
pin_center_pixel + pin_half_width_pixel,
top_contour_pixel + current_depth_pixel,
pin_center_pixel + pin_half_width_pixel + current_depth_pixel,
top_contour_pixel
pin_center_px + pin_half_width_px,
top_contour_px + (int)round(current_depth_px * tangent),
pin_center_px + pin_half_width_px + current_depth_px,
top_contour_px
);
}
}

int level_contour_pixel = (int)round((my_format.last_pin_inch + my_format.pin_increment_inch) / inches_per_pixel - 4);
canvas_draw_line(canvas, 0, 62, level_contour_pixel, 62);
int step_pixel = (int)round(my_format.pin_increment_inch / inches_per_pixel);
canvas_draw_line(canvas, level_contour_pixel, 62, level_contour_pixel+step_pixel, 62-step_pixel);
int level_contour_px = (int)round((my_format.last_pin_inch + my_format.pin_increment_inch) / inches_per_px - 4);
canvas_draw_line(canvas, 0, 62, level_contour_px, 62);
int step_px = (int)round(my_format.pin_increment_inch / inches_per_px);
canvas_draw_line(canvas, level_contour_px, 62, level_contour_px+step_px, 62-step_px);

int slc_pin_pixel = (int)round((my_format.first_pin_inch + (my_model->pin_slc - 1) * my_format.pin_increment_inch)/ inches_per_pixel);
canvas_draw_str(canvas, slc_pin_pixel-2, 23, "*");
int slc_pin_px = (int)round((my_format.first_pin_inch + (my_model->pin_slc - 1) * my_format.pin_increment_inch)/ inches_per_px);
canvas_draw_str(canvas, slc_pin_px-2, 23, "*");

FuriString* xstr = furi_string_alloc();
int buffer_size = my_model->total_pin + 1;
Expand Down Expand Up @@ -473,15 +480,15 @@ static bool key_copier_view_game_input_callback(InputEvent* event, void* context
{
if(model->depth[model->pin_slc - 1] > model->format.min_depth_ind) {
if (model->pin_slc == 1) { //first pin only limited by the next one
if (model->depth[model->pin_slc] - model->depth[model->pin_slc - 1] < model->format.macs)
if (model->depth[model->pin_slc] - model->depth[model->pin_slc - 1] < model->format.macs - 1)
model->depth[model->pin_slc - 1]--;
} else if (model->pin_slc == model->format.pin_num) { //last pin only limited by the previous one
if (model->depth[model->pin_slc - 2] - model->depth[model->pin_slc - 1] < model->format.macs) {
if (model->depth[model->pin_slc - 2] - model->depth[model->pin_slc - 1] < model->format.macs - 1) {
model->depth[model->pin_slc - 1]--;
}
} else{
if (model->depth[model->pin_slc] - model->depth[model->pin_slc - 1] < model->format.macs &&
model->depth[model->pin_slc - 2] - model->depth[model->pin_slc - 1] < model->format.macs) {
if (model->depth[model->pin_slc] - model->depth[model->pin_slc - 1] < model->format.macs - 1 &&
model->depth[model->pin_slc - 2] - model->depth[model->pin_slc - 1] < model->format.macs - 1) {
model->depth[model->pin_slc - 1]--;
}
}
Expand All @@ -499,15 +506,15 @@ static bool key_copier_view_game_input_callback(InputEvent* event, void* context
{
if(model->depth[model->pin_slc - 1] < model->format.max_depth_ind) {
if (model->pin_slc == 1) { //first pin only limited by the next one
if (model->depth[model->pin_slc - 1] - model->depth[model->pin_slc] < model->format.macs)
if (model->depth[model->pin_slc - 1] - model->depth[model->pin_slc] < model->format.macs - 1)
model->depth[model->pin_slc - 1]++;
} else if (model->pin_slc == model->format.pin_num) { //last pin only limited by the previous one
if (model->depth[model->pin_slc - 1] - model->depth[model->pin_slc - 2] < model->format.macs) {
if (model->depth[model->pin_slc - 1] - model->depth[model->pin_slc - 2] < model->format.macs - 1) {
model->depth[model->pin_slc - 1]++;
}
} else{
if (model->depth[model->pin_slc - 1] - model->depth[model->pin_slc] < model->format.macs &&
model->depth[model->pin_slc - 1] - model->depth[model->pin_slc - 2] < model->format.macs) {
if (model->depth[model->pin_slc - 1] - model->depth[model->pin_slc] < model->format.macs - 1 &&
model->depth[model->pin_slc - 1] - model->depth[model->pin_slc - 2] < model->format.macs - 1) {
model->depth[model->pin_slc - 1]++;
}
}
Expand Down
6 changes: 3 additions & 3 deletions key_formats.c
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ const KeyFormat all_formats[] = {
.min_depth_ind = 1,
.max_depth_ind = 7,
.macs = 4,
.clearance = 4
.clearance = 3
},

{
Expand All @@ -26,13 +26,13 @@ const KeyFormat all_formats[] = {
.pin_increment_inch = 0.1562,
.pin_num = 6,
.pin_width_inch = 0.031,
.drill_angle = 100,
.drill_angle = 90, // This should actually be 100 but the current resolution will make 100 degrees very ugly and unsuable
.uncut_depth_inch = 0.335,
.deepest_depth_inch = 0.2,
.depth_step_inch = 0.015,
.min_depth_ind = 0,
.max_depth_ind = 9,
.macs = 7,
.clearance = 4
.clearance = 8
}
};

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