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Game 4 #53
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Game 4 #53
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And the weird way they were updated. Now we get the values directly from the Player instance.
It takes a form of a spotlight that is lighting up the water.
Previously we would just check the distance to center of the port.
Uses new SceneSerializer methods for serializing and deserializing a single entity (including its children) to a file.
And return nullopt if no non-pirate ships were found. This fixes a bug where pirate ships would target other pirate ships, if any pirate ship was the closest one.
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